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2025-01-18 17:30:03 +03:00
using Google.Protobuf;
using Google.Protobuf.Collections;
using Ragon.Server;
namespace Ragon.Relay;
public class Reporter
{
private readonly Client _client;
private readonly IRagonServer _server;
private readonly RelayConfiguration _configuration;
public Reporter(
RelayConfiguration relayConfiguration,
IRagonServer server,
string host,
int port
)
{
_client = new Client(host, port);
_server = server;
_configuration = relayConfiguration;
}
public void Done()
{
for (var i = 0; i < 10; i++)
{
var message = new Data();
message.Statistics = new Statistics()
{
Connections = _server.ConnectionRegistry.Contexts.Count,
ConnectionsLimit = _configuration.LimitConnections,
Rooms = _server.Lobby.Rooms.Count,
RoomsLimit = _configuration.LimitRooms,
};
var room = new Room()
{
Id = $"Room ID {i}",
};
for (var j = 0; j < 10; j++)
{
room.Players.Add(new Player()
{
Id = $"Player ID {i}",
});
}
message.Room = room;
_client.Send(message.ToByteArray());
}
}
}