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Ragon/Ragon.Server/Sources/Handler/RoomJoinOperation.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.Plugin;
using Ragon.Server.Plugin.Web;
using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class RoomJoinOperation : IRagonOperation
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly RagonWebHookPlugin _webHook;
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public RoomJoinOperation(RagonWebHookPlugin plugin)
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{
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_webHook = plugin;
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}
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
var roomId = reader.ReadString();
var lobbyPlayer = context.LobbyPlayer;
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
{
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JoinFailed(context, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
return;
}
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var player = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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context.SetRoom(existsRoom, player);
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if (!existsRoom.Plugin.OnPlayerJoined(player))
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return;
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_webHook.RoomJoined(context, existsRoom, player);
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JoinSuccess(context, existsRoom, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
}
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private void JoinSuccess(RagonContext context, RagonRoom room, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
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writer.WriteString(context.RoomPlayer.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.PlayerMin);
writer.WriteUShort((ushort) room.PlayerMax);
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writer.WriteString(room.Scene);
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var sendData = writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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}
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private void JoinFailed(RagonContext context, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room not exists");
var sendData = writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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}
}