50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client;
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internal class PlayerJoinHandler : Handler
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{
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private RagonPlayerCache _playerCache;
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private RagonListenerList _listenerList;
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public PlayerJoinHandler(
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RagonPlayerCache playerCache,
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RagonListenerList listenerList
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)
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{
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_playerCache = playerCache;
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_listenerList = listenerList;
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}
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public void Handle(RagonBuffer buffer)
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{
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var playerPeerId = buffer.ReadUShort();
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var playerId = buffer.ReadString();
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var playerName = buffer.ReadString();
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_playerCache.AddPlayer(playerPeerId, playerId, playerName);
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var player = _playerCache.GetPlayerById(playerId);
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if (player != null)
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_listenerList.OnPlayerJoined(player);
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else
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RagonLog.Trace($"[Joined] {playerId}");
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}
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}
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