61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client;
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public class RagonScene
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{
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private readonly RagonClient _client;
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private readonly RagonEntityCache _entityCache;
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private readonly RagonPlayerCache _playerCache;
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public RagonScene(RagonClient client, RagonPlayerCache playerCache, RagonEntityCache entityCache)
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{
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_client = client;
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_playerCache = playerCache;
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_entityCache = entityCache;
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}
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internal void Load(string map)
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{
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var buffer = _client.Buffer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.LOAD_SCENE);
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buffer.WriteString(map);
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var sendData = buffer.ToArray();
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_client.Reliable.Send(sendData);
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}
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internal void SceneLoaded()
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{
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var buffer = _client.Buffer;
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buffer.Clear();
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buffer.WriteOperation(RagonOperation.SCENE_LOADED);
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if (_playerCache.IsRoomOwner)
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_entityCache.WriteScene(buffer);
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else
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_entityCache.CacheScene();
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var sendData = buffer.ToArray();
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_client.Reliable.Send(sendData);
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}
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}
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