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Ragon/Ragon.Server/Sources/Handler/RoomJoinOrCreateOperation.cs
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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
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using Ragon.Server.IO;
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using Ragon.Server.Lobby;
using Ragon.Server.Logging;
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using Ragon.Server.Plugin;
using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class RoomJoinOrCreateOperation : BaseOperation
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{
private IRagonLogger _logger = LoggerManager.GetLogger(nameof(RoomJoinOrCreateOperation));
private readonly RagonRoomParameters _roomParameters = new();
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private readonly IServerPlugin _serverPlugin;
private readonly RagonServerConfiguration _configuration;
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public RoomJoinOrCreateOperation(
RagonBuffer reader,
RagonBuffer writer,
IServerPlugin serverPlugin,
RagonServerConfiguration configuration
) : base(reader, writer)
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{
_configuration = configuration;
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_serverPlugin = serverPlugin;
}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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{
_logger.Warning("Player not authorized for this request");
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return;
}
var roomId = Guid.NewGuid().ToString();
var lobbyPlayer = context.LobbyPlayer;
_roomParameters.Deserialize(Reader);
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if (context.Lobby.FindRoomByScene(_roomParameters.Scene, out var existsRoom))
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{
var player = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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context.SetRoom(existsRoom, player);
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JoinSuccess(player, existsRoom, Writer);
existsRoom.RestoreBufferedEvents(player);
existsRoom.Plugin.OnPlayerJoined(player);
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}
else
{
var information = new RoomInformation()
{
Scene = _roomParameters.Scene,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
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};
if (information.Max > _configuration.LimitPlayersPerRoom)
information.Max = _configuration.LimitPlayersPerRoom;
var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin);
_serverPlugin.OnRoomCreate(lobbyPlayer, room);
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room.Plugin.OnAttached(room);
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context.Lobby.Persist(room);
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context.Scheduler.Run(room);
context.SetRoom(room, roomPlayer);
_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
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JoinSuccess(roomPlayer, room, Writer);
room.Plugin.OnPlayerJoined(roomPlayer);
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}
}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
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writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
room.UserData.Snapshot(writer);
writer.WriteUShort((ushort)room.PlayerList.Count);
foreach (var roomPlayer in room.PlayerList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
roomPlayer.Context.UserData.Snapshot(writer);
}
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
_logger.Trace($"{player.Connection.Id}|{player.Name} joined to room {room.Id}");
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}
}