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Ragon/Ragon.Server/Sources/Handler/SceneLoadOperation.cs
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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
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using Ragon.Server.IO;
using Ragon.Server.Logging;
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namespace Ragon.Server.Handler;
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public class SceneLoadOperation: BaseOperation
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{
private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(SceneLoadOperation));
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public SceneLoadOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer) {}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
var roomOwner = context.Room.Owner;
var currentPlayer = context.RoomPlayer;
var room = context.Room;
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var sceneName = Reader.ReadString();
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if (roomOwner.Connection.Id != currentPlayer.Connection.Id)
{
_logger.Warning("Only owner can change scene!");
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return;
}
room.UpdateMap(sceneName);
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Writer.Clear();
Writer.WriteOperation(RagonOperation.LOAD_SCENE);
Writer.WriteString(sceneName);
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var sendData = Writer.ToArray();
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foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
}
}