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Ragon/Ragon.Server/Sources/Handler/RoomCreateOperation.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using NLog;
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using Ragon.Protocol;
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namespace Ragon.Server;
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public sealed class RoomCreateOperation: IRagonOperation
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{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
return;
}
var custom = reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
{
roomId = reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room with id {roomId} already exists");
var sendData = writer.ToArray();
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
return;
}
}
_roomParameters.Deserialize(reader);
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var lobbyPlayer = context.LobbyPlayer;
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var room = new RagonRoom(roomId, information);
context.Scheduler.Run(room);
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context.Lobby.Persist(room);
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var player = new RagonRoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.SetRoom(room, player);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
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JoinSuccess(player, room, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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}
}