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Ragon/Ragon.Core/Application.cs
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2022-12-16 00:05:46 +04:00
using System.Diagnostics;
using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
using Ragon.Core.Time;
using Ragon.Server;
using Ragon.Server.ENet;
namespace Ragon.Core;
public class Application : INetworkListener
{
private Logger _logger = LogManager.GetCurrentClassLogger();
private INetworkServer _server;
private Thread _dedicatedThread;
private Configuration _configuration;
private HandlerRegistry _handlerRegistry;
private ILobby _lobby;
private Scheduler _scheduler;
private Dictionary<ushort, PlayerContext> _contexts = new();
public Application(Configuration configuration)
{
_configuration = configuration;
_dedicatedThread = new Thread(Execute);
_dedicatedThread.IsBackground = true;
_handlerRegistry = new HandlerRegistry();
_lobby = new LobbyInMemory();
_scheduler = new Scheduler();
if (configuration.Socket == "enet")
_server = new ENetServer();
Debug.Assert(_server != null, $"Socket type not supported: {configuration.Socket}. Supported: [enet, websocket]");
}
public void Execute()
{
while (true)
{
_scheduler.Tick();
_server.Poll();
Thread.Sleep((int) 1000.0f / _configuration.SendRate);
}
}
public void Start()
{
var networkConfiguration = new NetworkConfiguration()
{
LimitConnections = _configuration.LimitConnections,
Protocol = RagonVersion.Parse(_configuration.Protocol),
Address = "0.0.0.0",
Port = _configuration.Port,
};
_server.Start(this, networkConfiguration);
_dedicatedThread.Start();
}
public void Stop()
{
_server.Stop();
_dedicatedThread.Interrupt();
}
public void OnConnected(INetworkConnection connection)
{
var context = new PlayerContext(connection, new LobbyPlayer(connection));
context.Lobby = _lobby;
context.Scheduler = _scheduler;
_logger.Trace($"Connected {connection.Id}");
_contexts.Add(connection.Id, context);
}
public void OnDisconnected(INetworkConnection connection)
{
_logger.Trace($"Disconnected {connection.Id}");
if (_contexts.Remove(connection.Id, out var context))
{
context.Room?.RemovePlayer(context.RoomPlayer);
context.Dispose();
}
}
public void OnTimeout(INetworkConnection connection)
{
if (_contexts.Remove(connection.Id, out var context))
context.Dispose();
}
public void OnData(INetworkConnection connection, byte[] data)
{
if (_contexts.TryGetValue(connection.Id, out var context))
_handlerRegistry.Handle(context, data);
}
}