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Ragon/Ragon.Relay/Sources/Replication/Handler/EntityCreateOperation.cs
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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
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using Ragon.Server.Entity;
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using Ragon.Server.IO;
using Ragon.Server.Logging;
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namespace Ragon.Server.Handler;
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public sealed class EntityCreateOperation : BaseOperation
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{
private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(EntityCreateOperation));
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private RagonServerConfiguration _configuration;
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public EntityCreateOperation(
RagonStream reader,
RagonStream writer,
RagonServerConfiguration configuration) : base(reader, writer)
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{
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_configuration = configuration;
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}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
var player = context.RoomPlayer;
var room = context.Room;
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var attachId = Reader.ReadUShort();
var entityType = Reader.ReadUShort();
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var eventAuthority = (RagonAuthority)Reader.ReadByte();
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var propertiesCount = Reader.ReadUShort();
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var entityParameters = new RagonEntityParameters()
{
Type = entityType,
Authority = eventAuthority,
AttachId = attachId,
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StaticId = 0,
BufferedEvents = context.LimitBufferedEvents,
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};
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var entity = new RagonEntity(entityParameters);
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for (var i = 0; i < propertiesCount; i++)
{
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var propertyType = Reader.ReadBool();
var propertySize = Reader.ReadUShort();
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entity.AddProperty(new RagonProperty(propertySize, propertyType, _configuration.LimitPropertySize));
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}
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// if (Reader.Capacity > 0)
// entity.Payload.Read(Reader);
// var plugin = room.Plugin;
// if (!plugin.OnEntityCreate(player, entity))
// return;
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entity.Attach(player);
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// room.AttachEntity(entity);
// player.AttachEntity(entity);
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entity.Create();
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_logger.Trace(
$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
}
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}