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Ragon/Ragon.Server/Sources/Handler/RoomDataOperation.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
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using Ragon.Server.IO;
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namespace Ragon.Server.Handler;
public sealed class RoomDataOperation : BaseOperation
{
public RoomDataOperation(RagonBuffer reader, RagonBuffer writer) : base(reader, writer)
{
}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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var playerDataLen = Reader.ReadUShort();
var playerData = Reader.ReadBytes(playerDataLen);
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var room = context.Room;
if (room != null)
room.UserData.Data = playerData;
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}
}