2023-03-06 10:06:43 +04:00
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/*
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* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Diagnostics.CodeAnalysis;
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using NLog;
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2023-04-09 10:52:18 +04:00
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using Ragon.Server.Room;
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2023-03-06 10:06:43 +04:00
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2023-04-09 10:52:18 +04:00
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namespace Ragon.Server.Lobby;
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2023-03-06 10:06:43 +04:00
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public class LobbyInMemory : IRagonLobby
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{
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private readonly List<RagonRoom> _rooms = new();
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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2024-04-13 16:17:31 +03:00
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public IReadOnlyList<IRagonRoom> Rooms => _rooms.AsReadOnly();
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public bool FindRoomById(string roomId, [MaybeNullWhen(false)] out RagonRoom room)
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{
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foreach (var existRagonRoom in _rooms)
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{
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if (existRagonRoom.Id == roomId)
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{
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if (existRagonRoom.PlayerCount >= existRagonRoom.PlayerMax)
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{
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_logger.Warn($"Room with id {roomId} fulfilled");
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room = default;
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return false;
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}
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2023-03-06 10:06:43 +04:00
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room = existRagonRoom;
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return true;
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}
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}
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room = default;
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return false;
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}
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2023-07-30 21:14:14 +03:00
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public bool FindRoomByScene(string sceneName, [MaybeNullWhen(false)] out RagonRoom room)
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{
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foreach (var existsRoom in _rooms)
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{
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if (existsRoom.Scene == sceneName)
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{
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if (existsRoom.PlayerCount >= existsRoom.PlayerMax)
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{
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_logger.Warn($"Room with scene {sceneName} fulfilled");
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room = default;
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return false;
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}
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2023-03-06 10:06:43 +04:00
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room = existsRoom;
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return true;
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}
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}
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room = default;
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return false;
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}
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public void Persist(RagonRoom room)
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{
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_rooms.Add(room);
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_logger.Trace($"New room: {room.Id}");
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foreach (var r in _rooms)
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_logger.Trace($"Room: {r.Id} Scene: {r.Scene} Players: {r.Players.Count} Entities: {r.Entities.Count}");
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}
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2023-04-09 10:52:18 +04:00
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public bool RemoveIfEmpty(RagonRoom room)
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{
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var result = false;
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if (room.Players.Count == 0)
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{
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_rooms.Remove(room);
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_logger.Trace($"Room {room.Id} removed");
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result = true;
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2023-03-06 10:06:43 +04:00
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}
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foreach (var r in _rooms)
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2023-07-30 21:14:14 +03:00
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_logger.Trace($"Room: {r.Id} Scene: {r.Scene} Players: {r.Players.Count} Entities: {r.Entities.Count}");
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2023-04-09 10:52:18 +04:00
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return result;
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2023-03-06 10:06:43 +04:00
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}
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}
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