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Ragon/Ragon.Server/Sources/Handler/SceneLoadOperation.cs
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2023-03-06 10:06:43 +04:00
/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
using Ragon.Protocol;
namespace Ragon.Server;
public class SceneLoadOperation: IRagonOperation
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
{
var roomOwner = context.Room.Owner;
var currentPlayer = context.RoomPlayer;
var room = context.Room;
var sceneName = reader.ReadString();
if (roomOwner.Connection.Id != currentPlayer.Connection.Id)
{
_logger.Warn("Only owner can change map!");
return;
}
room.UpdateMap(sceneName);
writer.Clear();
writer.WriteOperation(RagonOperation.LOAD_SCENE);
writer.WriteString(sceneName);
var sendData = writer.ToArray();
foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
}
}