Files
Ragon/Ragon.Core/Handlers/SceneLoadedHandler.cs
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2022-12-16 00:05:46 +04:00
using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class SceneLoadedHandler : IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
return;
var owner = context.Room.Owner;
var player = context.RoomPlayer;
var room = context.Room;
if (player == owner)
{
var statics = reader.ReadUShort();
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var staticId = reader.ReadUShort();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(player, entityType, staticId, eventAuthority);
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
room.AttachEntity(player, entity);
}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
room.WaitPlayersList.Add(player);
foreach (var roomPlayer in room.WaitPlayersList)
{
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
roomPlayer.SetReady();
}
room.UpdateReadyPlayerList();
DispatchSnapshot(room, room.WaitPlayersList, writer);
room.WaitPlayersList.Clear();
}
else if (owner.IsLoaded)
{
player.SetReady();
DispatchPlayerJoinExcludePlayer(room, player, writer);
room.UpdateReadyPlayerList();
DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
foreach (var entity in room.EntityList)
entity.RestoreBufferedEvents(player, writer);
}
else
{
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
room.WaitPlayersList.Add(player);
}
}
private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
var sendData = writer.ToArray();
foreach (var awaiter in room.ReadyPlayersList)
{
if (awaiter != roomPlayer)
awaiter.Connection.ReliableChannel.Send(sendData);
}
}
private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.SNAPSHOT);
writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
foreach (var roomPlayer in room.ReadyPlayersList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
}
var dynamicEntities = room.DynamicEntitiesList;
var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
writer.WriteUShort(dynamicEntitiesCount);
foreach (var entity in dynamicEntities)
entity.State.Snapshot(writer);
var staticEntities = room.StaticEntitiesList;
var staticEntitiesCount = (ushort) staticEntities.Count;
writer.WriteUShort(staticEntitiesCount);
foreach (var entity in staticEntities)
entity.State.Snapshot(writer);
var sendData = writer.ToArray();
foreach (var player in receviersList)
player.Connection.ReliableChannel.Send(sendData);
}
}