123 lines
3.8 KiB
C#
123 lines
3.8 KiB
C#
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class SceneLoadedHandler : IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
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return;
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var owner = context.Room.Owner;
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var player = context.RoomPlayer;
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var room = context.Room;
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if (player == owner)
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{
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var statics = reader.ReadUShort();
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for (var staticIndex = 0; staticIndex < statics; staticIndex++)
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{
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var entityType = reader.ReadUShort();
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var eventAuthority = (RagonAuthority) reader.ReadByte();
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var staticId = reader.ReadUShort();
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var propertiesCount = reader.ReadUShort();
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var entity = new Entity(player, entityType, staticId, eventAuthority);
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for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
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{
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var propertyType = reader.ReadBool();
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var propertySize = reader.ReadUShort();
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entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
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}
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room.AttachEntity(player, entity);
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}
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
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room.WaitPlayersList.Add(player);
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foreach (var roomPlayer in room.WaitPlayersList)
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{
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DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
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roomPlayer.SetReady();
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}
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, room.WaitPlayersList, writer);
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room.WaitPlayersList.Clear();
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}
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else if (owner.IsLoaded)
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{
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player.SetReady();
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DispatchPlayerJoinExcludePlayer(room, player, writer);
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
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foreach (var entity in room.EntityList)
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entity.RestoreBufferedEvents(player, writer);
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}
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else
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{
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_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
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room.WaitPlayersList.Add(player);
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}
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}
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private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.PLAYER_JOINED);
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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var sendData = writer.ToArray();
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foreach (var awaiter in room.ReadyPlayersList)
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{
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if (awaiter != roomPlayer)
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awaiter.Connection.ReliableChannel.Send(sendData);
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}
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}
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private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.SNAPSHOT);
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writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
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foreach (var roomPlayer in room.ReadyPlayersList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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}
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var dynamicEntities = room.DynamicEntitiesList;
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var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
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writer.WriteUShort(dynamicEntitiesCount);
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foreach (var entity in dynamicEntities)
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entity.State.Snapshot(writer);
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var staticEntities = room.StaticEntitiesList;
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var staticEntitiesCount = (ushort) staticEntities.Count;
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writer.WriteUShort(staticEntitiesCount);
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foreach (var entity in staticEntities)
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entity.State.Snapshot(writer);
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var sendData = writer.ToArray();
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foreach (var player in receviersList)
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player.Connection.ReliableChannel.Send(sendData);
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}
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}
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