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Ragon/Ragon.Client/Sources/RagonRoom.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using Ragon.Protocol;
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namespace Ragon.Client
{
public class RagonRoom
{
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private delegate void OnEventDelegate(RagonPlayer player, RagonBuffer serializer);
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private RagonClient _client;
private RagonScene _scene;
private RagonEntityCache _entityCache;
private RagonPlayerCache _playerCache;
private RagonRoomInformation _information;
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public string Id => _information.RoomId;
public int MinPlayers => _information.Min;
public int MaxPlayers => _information.Max;
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public string Scene => _scene.Name;
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public IReadOnlyList<RagonPlayer> Players => _playerCache.Players;
public RagonPlayer Local => _playerCache.Local;
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public RagonPlayer Owner => _playerCache.Owner;
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private readonly Dictionary<int, OnEventDelegate> _events = new Dictionary<int, OnEventDelegate>();
private readonly Dictionary<int, Action<RagonPlayer, IRagonEvent>> _localEvents = new Dictionary<int, Action<RagonPlayer, IRagonEvent>>();
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public RagonRoom(RagonClient client,
RagonEntityCache entityCache,
RagonPlayerCache playerCache,
RagonRoomInformation information,
RagonScene scene)
{
_client = client;
_information = information;
_entityCache = entityCache;
_playerCache = playerCache;
_scene = scene;
}
internal void Cleanup()
{
_entityCache.Cleanup();
_playerCache.Cleanup();
}
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internal void Update(string sceneName)
{
_scene.Update(sceneName);
}
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internal void Event(ushort eventCode, RagonPlayer caller, RagonBuffer buffer)
{
if (_events.TryGetValue(eventCode, out var evnt))
evnt?.Invoke(caller, buffer);
else
RagonLog.Warn($"Handler event on entity {Id} with eventCode {eventCode} not defined");
}
public void OnEvent<TEvent>(Action<RagonPlayer, TEvent> callback) where TEvent : IRagonEvent, new()
{
var t = new TEvent();
var eventCode = _client.Event.GetEventCode(t);
if (_events.ContainsKey(eventCode))
{
_events.Remove(eventCode);
_localEvents.Remove(eventCode);
RagonLog.Warn($"Event already {eventCode} subscribed, removed old one!");
}
_localEvents.Add(eventCode, (player, eventData) => { callback.Invoke(player, (TEvent)eventData); });
_events.Add(eventCode, (player, serializer) =>
{
t.Deserialize(serializer);
callback.Invoke(player, t);
});
}
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public void LoadScene(string sceneName) => _scene.Load(sceneName);
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public void SceneLoaded() => _scene.SceneLoaded();
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public void ReplicateEvent<TEvent>(TEvent evnt, RagonTarget target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
public void ReplicateEvent<TEvent>(TEvent evnt, RagonPlayer target, RagonReplicationMode mode) where TEvent : IRagonEvent, new() => _scene.ReplicateEvent(evnt, target, mode);
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public void CreateEntity(RagonEntity entity) => CreateEntity(entity, null);
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public void CreateEntity(RagonEntity entity, RagonPayload payload) => _entityCache.Create(entity, payload);
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public void TransferEntity(RagonEntity entity, RagonPlayer player) => _entityCache.Transfer(entity, player);
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public void DestroyEntity(RagonEntity entityId) => DestroyEntity(entityId, null);
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public void DestroyEntity(RagonEntity entityId, RagonPayload payload) => _entityCache.Destroy(entityId, payload);
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}
}