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Ragon/Ragon.Server/Sources/Room/IRagonRoom.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using Ragon.Server.Data;
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using Ragon.Server.Entity;
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using Ragon.Server.IO;
namespace Ragon.Server.Room;
public interface IRagonRoom
{
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public string Id { get; }
public string Scene { get; }
public int PlayerMin { get; }
public int PlayerMax { get; }
public int PlayerCount { get; }
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public RagonData UserData { get; }
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public void ReplicateData(byte[] data, NetworkChannel channel);
public void ReplicateData(byte[] data, List<RagonRoomPlayer> player, NetworkChannel channel);
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public void ReplicateData(RagonRoomPlayer invoker, byte[] data, List<RagonRoomPlayer> receivers,
NetworkChannel channel = NetworkChannel.RELIABLE);
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RagonRoomPlayer GetPlayerByConnection(INetworkConnection connection);
RagonRoomPlayer GetPlayerById(string id);
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IRagonEntity GetEntityById(ushort id);
IRagonEntity[] GetEntitiesOfPlayer(RagonRoomPlayer id);
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}