Files
Ragon/Ragon.Client/Sources/Handler/JoinSuccessHandler.cs
T

80 lines
2.3 KiB
C#
Raw Normal View History

2023-03-06 10:06:43 +04:00
/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Ragon.Protocol;
namespace Ragon.Client;
public struct RagonRoomInformation
{
public RagonRoomInformation(string roomId, string playerId, string ownerId, ushort min, ushort max)
{
RoomId = roomId;
PlayerId = playerId;
OwnerId = ownerId;
Min = min;
Max = max;
}
public string RoomId { get; private set; }
public string PlayerId { get; private set; }
public string OwnerId { get; private set; }
public ushort Min { get; private set; }
public ushort Max { get; private set; }
}
internal class JoinSuccessHandler : Handler
{
private readonly RagonListenerList _listenerList;
private readonly RagonPlayerCache _playerCache;
private readonly RagonEntityCache _entityCache;
private readonly RagonClient _client;
private readonly RagonBuffer _buffer;
public JoinSuccessHandler(
RagonClient client,
RagonBuffer buffer,
RagonListenerList listenerList,
RagonPlayerCache playerCache,
RagonEntityCache entityCache
)
{
_buffer = buffer;
_client = client;
_listenerList = listenerList;
_entityCache = entityCache;
_playerCache = playerCache;
}
public void Handle(RagonBuffer buffer)
{
var roomId = buffer.ReadString();
var localId = buffer.ReadString();
var ownerId = buffer.ReadString();
var min = buffer.ReadUShort();
var max = buffer.ReadUShort();
var map = buffer.ReadString();
var scene = new RagonScene(_client, _playerCache, _entityCache);
var roomInfo = new RagonRoomInformation(roomId, localId, ownerId, min, max);
var room = new RagonRoom(_client, _entityCache, _playerCache, roomInfo, scene);
_playerCache.SetOwnerAndLocal(ownerId, localId);
_client.AssignRoom(room);
_listenerList.OnLevel(map);
}
}