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Ragon/Ragon.Server/Sources/Handler/EntityOwnershipOperation.cs
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using NLog;
using Ragon.Protocol;
namespace Ragon.Server.Handler;
public sealed class EntityOwnershipOperation : IRagonOperation
{
private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
{
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var currentOwner = context.RoomPlayer;
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var room = context.Room;
var entityId = reader.ReadUShort();
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var playerPeerId = reader.ReadUShort();
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if (!room.Entities.TryGetValue(entityId, out var entity))
{
_logger.Error($"Entity not found with id {entityId}");
return;
}
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if (entity.Owner.Connection.Id != currentOwner.Connection.Id)
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{
_logger.Error($"Player not owner of entity with id {entityId}");
return;
}
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if (!room.Players.TryGetValue(playerPeerId, out var nextOwner))
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{
_logger.Error($"Player not found with id {entityId}");
return;
}
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currentOwner.Entities.Remove(entity);
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nextOwner.Entities.Add(entity);
entity.Attach(nextOwner);
_logger.Trace($"Entity {entity.Id} next owner {nextOwner.Connection.Id}");
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writer.Clear();
writer.WriteOperation(RagonOperation.OWNERSHIP_ENTITY_CHANGED);
writer.WriteUShort(playerPeerId);
writer.WriteUShort(1);
writer.WriteUShort(entity.Id);
var sendData = writer.ToArray();
foreach (var player in room.PlayerList)
player.Connection.Reliable.Send(sendData);
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}
}