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Ragon/Ragon.Server/Sources/Handler/SceneLoadedOperation.cs
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/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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using NLog;
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using Ragon.Protocol;
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using Ragon.Server.Entity;
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using Ragon.Server.Lobby;
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using Ragon.Server.Room;
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namespace Ragon.Server.Handler;
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public sealed class SceneLoadedOperation : IRagonOperation
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
public SceneLoadedOperation()
{
}
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public void Handle(RagonContext context, RagonBuffer reader, RagonBuffer writer)
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{
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if (context.ConnectionStatus == ConnectionStatus.Unauthorized)
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return;
var owner = context.Room.Owner;
var player = context.RoomPlayer;
var room = context.Room;
if (player == owner)
{
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var statics = reader.ReadUShort();
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
{
var entityType = reader.ReadUShort();
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var eventAuthority = (RagonAuthority)reader.ReadByte();
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var staticId = reader.ReadUShort();
var propertiesCount = reader.ReadUShort();
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var entityParameters = new RagonEntityParameters()
{
Type = entityType,
Authority = eventAuthority,
AttachId = 0,
StaticId = staticId,
};
var entity = new RagonEntity(entityParameters);
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for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
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entity.AddProperty(new RagonProperty(propertySize, propertyType));
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}
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var roomPlugin = room.Plugin;
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if (!roomPlugin.OnEntityCreate(player, entity)) continue;
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var playerInfo = $"Player {context.Connection.Id}|{context.LobbyPlayer.Name}";
var entityInfo = $"{entity.Id}:{entity.Type}";
_logger.Trace($"{playerInfo} created entity {entityInfo}");
entity.Attach(player);
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room.AttachEntity(entity);
player.AttachEntity(entity);
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}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded");
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room.WaitPlayersList.Add(player);
foreach (var roomPlayer in room.WaitPlayersList)
{
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
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roomPlayer.SetReady();
}
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, room.WaitPlayersList, writer);
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room.WaitPlayersList.Clear();
}
else if (owner.IsLoaded)
{
player.SetReady();
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DispatchPlayerJoinExcludePlayer(room, player, writer);
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room.UpdateReadyPlayerList();
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DispatchSnapshot(room, new List<RagonRoomPlayer>() { player }, writer);
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foreach (var entity in room.EntityList)
entity.RestoreBufferedEvents(player, writer);
}
else
{
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
room.WaitPlayersList.Add(player);
}
}
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private void DispatchPlayerJoinExcludePlayer(RagonRoom room, RagonRoomPlayer roomPlayer, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
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var sendData = writer.ToArray();
foreach (var awaiter in room.ReadyPlayersList)
{
if (awaiter != roomPlayer)
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awaiter.Connection.Reliable.Send(sendData);
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}
}
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private void DispatchSnapshot(RagonRoom room, List<RagonRoomPlayer> receviersList, RagonBuffer writer)
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{
writer.Clear();
writer.WriteOperation(RagonOperation.SNAPSHOT);
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writer.WriteUShort((ushort)room.ReadyPlayersList.Count);
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foreach (var roomPlayer in room.ReadyPlayersList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
}
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var dynamicEntities = room.DynamicEntitiesList;
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var dynamicEntitiesCount = (ushort)dynamicEntities.Count;
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writer.WriteUShort(dynamicEntitiesCount);
foreach (var entity in dynamicEntities)
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entity.Snapshot(writer);
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var staticEntities = room.StaticEntitiesList;
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var staticEntitiesCount = (ushort)staticEntities.Count;
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writer.WriteUShort(staticEntitiesCount);
foreach (var entity in staticEntities)
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entity.Snapshot(writer);
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var sendData = writer.ToArray();
foreach (var player in receviersList)
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player.Connection.Reliable.Send(sendData);
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}
}