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Ragon/Ragon.Protocol/Sources/RagonBuffer.cs
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2023-03-06 10:06:43 +04:00
/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Copyright (c) 2018 Stanislav Denisov, Maxim Munnig
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Copyright (c) 2018 Alexander Shoulson
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
namespace Ragon.Protocol
{
public class RagonBuffer
{
private int _read;
private int _write;
private uint[] _buckets;
private readonly UTF8Encoding _utf8Encoding = new UTF8Encoding(false, true);
public int ReadOffset => _read;
public int WriteOffset => _write;
public int Length => ((_write - 1) >> 3) + 1;
public int Capacity => _write - _read;
public RagonBuffer(int capacity = 128)
{
_buckets = new uint[capacity];
_read = 0;
_write = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteBool(bool value)
{
Write(value ? 1u : 0u, 1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool ReadBool()
{
return Read(1) == 1u;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteByte(byte value)
{
Write(value, 8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public byte ReadByte()
{
return (byte)Read(8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteOperation(RagonOperation operation)
{
Write((byte)operation, 8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public RagonOperation ReadOperation()
{
return (RagonOperation)Read(8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteFloat(float value, float min, float max, float precision)
{
var requiredBits = DeBruijn.Log2((uint)((max - min) * (1.0f / precision) + 0.5f)) + 1;
var mask = (uint)((1L << requiredBits) - 1);
var compressedValue = (uint)((value - min) * (1f / precision) + 0.5f) & mask;
Write(compressedValue, requiredBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public float ReadFloat(float min, float max, float precision)
{
var requiredBits = DeBruijn.Log2((uint)((max - min) * (1.0f / precision) + 0.5f)) + 1;
var compressedValue = Read(requiredBits);
float adjusted = compressedValue * precision + min;
if (adjusted < min)
adjusted = min;
else if (adjusted > max)
adjusted = max;
return adjusted;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt(int value, int min, int max)
{
var maxValue = Math.Max(Math.Abs(min), Math.Abs(max));
var requiredBits = Bits.Compute(maxValue);
uint compressedValue = (uint)((value << 1) ^ (value >> 31));
Write(compressedValue, requiredBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public int ReadInt(int min, int max)
{
var maxValue = Math.Max(Math.Abs(min), Math.Abs(max));
var requiredBits = Bits.Compute(maxValue);
var compressedValue = Read(requiredBits);
var value = (int)((compressedValue >> 1) ^ (-(int)(compressedValue & 1)));
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUShort(ushort value)
{
Write(value, 16);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ushort ReadUShort()
{
return (ushort)Read(16);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteString(string str)
{
var data = _utf8Encoding.GetBytes(str);
var len = (uint)data.Length;
Write(len, 16);
WriteBytes(data);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ReadString()
{
var len = (int)Read(16);
var data = ReadBytes(len);
var str = _utf8Encoding.GetString(data);
return str;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint Read(int numBits, int offset)
{
var currentBucketIndex = offset >> 5;
var used = offset & 0x0000001F;
var chunkMask = ((1UL << numBits) - 1) << used;
var scratch = (ulong)_buckets[currentBucketIndex];
if (currentBucketIndex + 1 < _buckets.Length)
scratch |= (ulong)_buckets[currentBucketIndex + 1] << 32;
var result = (scratch & chunkMask) >> used;
return (uint)result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(uint value, int numBits, int offset)
{
Debug.Assert(!(numBits < 0));
Debug.Assert(!(numBits > 32));
var index = offset >> 5;
var used = offset & 0x0000001F;
var valueMask = (1UL << numBits) - 1;
var prepared = (value & valueMask) << used;
var scratch = _buckets[index] | (ulong)_buckets[index + 1] << 32;
var result = scratch | prepared;
_buckets[index] = (uint)result;
_buckets[index + 1] = (uint)(result >> 32);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(uint value, int numBits = 16)
{
Debug.Assert(!(numBits < 0));
Debug.Assert(!(numBits > 32));
var currentBucketIndex = _write >> 5;
var used = _write & 0x0000001F;
var mask = (1UL << used) - 1;
var scratch = _buckets[currentBucketIndex] & mask;
var result = scratch | ((ulong)value << used);
if (currentBucketIndex + 1 >= _buckets.Length)
Resize(1);
_buckets[currentBucketIndex] = (uint)result;
_buckets[currentBucketIndex + 1] = (uint)(result >> 32);
_write += numBits;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint Read(int numBits = 16)
{
var currentBucketIndex = _read >> 5;
var used = _read & 0x0000001F;
var chunkMask = ((1UL << numBits) - 1) << used;
var scratch = (ulong)_buckets[currentBucketIndex];
if (currentBucketIndex + 1 < _buckets.Length)
scratch |= (ulong)_buckets[currentBucketIndex + 1] << 32;
var result = (scratch & chunkMask) >> used;
_read += numBits;
return (uint)result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Do not use this method, will be removed")]
public void WriteBytes(byte[] data)
{
var len = data.Length;
for (int i = 0; i < len; i++)
Write(data[i], 8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[Obsolete("Do not use this method, will be removed")]
public byte[] ReadBytes(int lenght)
{
var data = new byte[lenght];
for (int i = 0; i < lenght; i++)
data[i] = (byte)Read(8);
return data;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadSpan(ref Span<uint> data, int size)
{
var used = _read & 0x0000001F;
var index = _read >> 5;
var limit = (size + 32 - 1) / 32;
var capacity = size;
for (int i = 0; i < limit; i++)
{
var dataSize = capacity > 32 ? 32 : capacity;
var mask = (1UL << dataSize) - 1;
var bucketRaw = (ulong)_buckets[index];
if (index + 1 < _buckets.Length)
bucketRaw |= (ulong)_buckets[index + 1] << 32;
var bucket = bucketRaw >> used;
var result = bucket & mask;
data[i] = (uint)result;
if (i + 1 < data.Length)
data[i + 1] = (uint)(result >> 32);
index += 1;
capacity -= dataSize;
}
_read += size;
}
public void WriteSpan(ref ReadOnlySpan<uint> data, int size)
{
var used = _write & 0x0000001F;
var index = _write >> 5;
var limit = (size + 32 - 1) / 32;
if (index + limit >= _buckets.Length)
Resize(size);
for (var i = 0; i < limit; i += 1)
{
var prepared = (ulong) data[i] << used;
var mask = (1UL << used) - 1;
var scratch = _buckets[index] & mask;
var result = scratch | prepared;
_buckets[index] = (uint)result;
_buckets[index + 1] = (uint)(result >> 32);
index += 1;
}
_write += size;
}
public void Clear()
{
_read = 0;
_write = 0;
}
public void FromArray(byte[] data)
{
var length = data.Length;
var bucketsCount = length / 4 + 1;
if (_buckets.Length < bucketsCount)
_buckets = new uint[bucketsCount];
for (var i = 0; i < bucketsCount; i++)
{
var dataIdx = i * 4;
var bucket = 0u;
if (dataIdx < length)
bucket = data[dataIdx];
if (dataIdx + 1 < length)
bucket |= (uint)data[dataIdx + 1] << 8;
if (dataIdx + 2 < length)
bucket |= (uint)data[dataIdx + 2] << 16;
if (dataIdx + 3 < length)
bucket |= (uint)data[dataIdx + 3] << 24;
_buckets[i] = bucket;
}
int positionInByte = Bits.FindBitPosition(data[length - 1]);
_write = ((length - 1) * 8) + positionInByte;
_read = 0;
}
public byte[] ToArray()
{
var data = new byte[Length];
int bucketsCount = (_write >> 5) + 1;
int length = data.Length;
for (int i = 0; i < bucketsCount; i++)
{
int dataIdx = i * 4;
uint bucket = _buckets[i];
if (dataIdx < length)
data[dataIdx] = (byte)(bucket);
if (dataIdx + 1 < length)
data[dataIdx + 1] = (byte)(bucket >> 8);
if (dataIdx + 2 < length)
data[dataIdx + 2] = (byte)(bucket >> 16);
if (dataIdx + 3 < length)
data[dataIdx + 3] = (byte)(bucket >> 24);
}
return data;
}
private void Resize(int capacity)
{
var buckets = new uint[_buckets.Length * 2 + capacity];
Array.Copy(_buckets, buckets, _buckets.Length);
_buckets = buckets;
}
}
}