Files
Ragon/Ragon.Client.Property/Sources/RagonQuaternion.cs
T

76 lines
2.2 KiB
C#
Raw Permalink Normal View History

2023-10-04 14:42:59 +03:00
/*
* Copyright 2023 Eduard Kargin <kargin.eduard@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Numerics;
using Ragon.Client.Compressor;
using Ragon.Protocol;
namespace Ragon.Client.Property;
public class RagonQuaternion : RagonProperty
{
private Quaternion _value;
public Quaternion Value
{
get => _value;
set
{
_value = value;
MarkAsChanged();
}
}
private readonly FloatCompressor _compressor;
public RagonQuaternion(bool invokeLocal = false, int priority = 0) : base(priority, invokeLocal)
{
_compressor = new FloatCompressor(-1.0f, 1f, 0.01f);
SetFixedSize(_compressor.RequiredBits * 4);
}
public override void Serialize(RagonBuffer buffer)
{
var compressedX = _compressor.Compress(_value.X);
var compressedY = _compressor.Compress(_value.Y);
var compressedZ = _compressor.Compress(_value.Z);
var compressedW = _compressor.Compress(_value.W);
buffer.Write(compressedX, _compressor.RequiredBits);
buffer.Write(compressedY, _compressor.RequiredBits);
buffer.Write(compressedZ, _compressor.RequiredBits);
buffer.Write(compressedW, _compressor.RequiredBits);
}
public override void Deserialize(RagonBuffer buffer)
{
var compressedX = buffer.Read(_compressor.RequiredBits);
var compressedY = buffer.Read(_compressor.RequiredBits);
var compressedZ = buffer.Read(_compressor.RequiredBits);
var compressedW = buffer.Read(_compressor.RequiredBits);
var x = _compressor.Decompress(compressedX);
var y = _compressor.Decompress(compressedY);
var z = _compressor.Decompress(compressedZ);
var w = _compressor.Decompress(compressedW);
_value = new Quaternion(x, y, z, w);
InvokeChanged();
}
}