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Ragon/Ragon.Relay/Sources/Relay.cs
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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.IO;
using System.Threading;
using Newtonsoft.Json;
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using Ragon.Server;
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using Ragon.Server.ENetServer;
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using Ragon.Server.IO;
using Ragon.Server.Logging;
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using Ragon.Server.Plugin;
using Ragon.Server.WebSocketServer;
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namespace Ragon.Relay
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{
public class Relay
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{
public void Start()
{
LoggerManager.SetLoggerFactory(new RelayLoggerFactory());
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var logger = LoggerManager.GetLogger("Relay");
logger.Info("Relay Application");
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var data = File.ReadAllText("relay.config.json");
var configuration = JsonConvert.DeserializeObject<RelayConfiguration>(data);
var serverType = RagonServerConfiguration.GetServerType(configuration.ServerType);
INetworkServer networkServer = new ENetServer();
IServerPlugin plugin = new RelayServerPlugin();
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switch (serverType)
{
case ServerType.ENET:
networkServer = new ENetServer();
break;
case ServerType.WEBSOCKET:
networkServer = new WebSocketServer();
break;
}
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var serverConfiguration = new RagonServerConfiguration()
{
LimitConnections = configuration.LimitConnections,
LimitRooms = configuration.LimitConnections,
LimitBufferedEvents = configuration.LimitConnections,
LimitPlayersPerRoom = configuration.LimitConnections,
Port = configuration.Port,
Protocol = configuration.Protocol,
ServerKey = configuration.ServerKey,
ServerTickRate = configuration.ServerTickRate,
ServerAddress = configuration.ServerAddress,
};
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var relay = new RagonServer(networkServer, plugin, serverConfiguration);
relay.Start();
while (relay.IsRunning)
{
relay.Tick();
Thread.Sleep(1);
}
relay.Dispose();
}
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}
}