chore: update naming game -> simple server
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@@ -1,22 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RootNamespace>Game</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<None Update="NLog.config">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="config.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ragon\Ragon.csproj" />
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</ItemGroup>
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</Project>
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@@ -1,14 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<targets>
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<target name="logfile" xsi:type="File" fileName="logs/server-log-${shortdate}.log" layout="[${longdate}][${logger}][${level}] ${message} ${exception:format=ToString}" />
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<target name="logconsole" xsi:type="Console" layout="[${date}][${logger}][${level}] ${message} ${exception:format=ToString}"/>
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</targets>
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<rules>
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<logger name="*" minlevel="Trace" writeTo="logconsole" />
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<logger name="*" minlevel="Trace" writeTo="logfile" />
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</rules>
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</nlog>
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@@ -1,18 +0,0 @@
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using System;
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using Game.Source;
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using NetStack.Serialization;
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using Ragon.Core;
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namespace Game
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{
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class Program
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{
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static void Main(string[] args)
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{
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var bootstrap = new Bootstrap();
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bootstrap.Configure(new GameFactory());
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Console.Read();
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}
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}
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}
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@@ -1,19 +0,0 @@
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using NetStack.Serialization;
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using Ragon.Common;
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namespace Game.Source.Events;
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public class TestEvent: IRagonSerializable
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{
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public string TestData;
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public void Serialize(BitBuffer buffer)
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{
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buffer.AddString(TestData);
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}
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public void Deserialize(BitBuffer buffer)
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{
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TestData = buffer.ReadString();
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}
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}
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@@ -1,20 +0,0 @@
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using System;
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using System.Text;
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using Ragon.Core;
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namespace Game.Source;
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public class GameAuthorizer: AuthorizationManager
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{
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private Configuration _configuration;
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public GameAuthorizer(Configuration configuration)
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{
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_configuration = configuration;
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}
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public override bool OnAuthorize(uint peerId, ref ReadOnlySpan<byte> payload)
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{
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var apiKey = Encoding.UTF8.GetString(payload);
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return _configuration.ApiKey == apiKey;
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}
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}
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@@ -1,17 +0,0 @@
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using System.Runtime.InteropServices;
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using Ragon.Core;
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namespace Game.Source
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{
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public class GameFactory : PluginFactory
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{
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public string PluginName { get; set; } = "ExamplePlugin";
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public PluginBase CreatePlugin(string map)
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{
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return new ExamplePlugin();
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}
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public AuthorizationManager CreateManager(Configuration configuration) => new GameAuthorizer(configuration);
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}
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}
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