chore: update naming game -> simple server
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@@ -1,19 +0,0 @@
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using NetStack.Serialization;
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using Ragon.Common;
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namespace Game.Source.Events;
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public class TestEvent: IRagonSerializable
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{
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public string TestData;
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public void Serialize(BitBuffer buffer)
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{
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buffer.AddString(TestData);
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}
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public void Deserialize(BitBuffer buffer)
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{
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TestData = buffer.ReadString();
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}
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}
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@@ -1,20 +0,0 @@
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using System;
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using System.Text;
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using Ragon.Core;
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namespace Game.Source;
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public class GameAuthorizer: AuthorizationManager
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{
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private Configuration _configuration;
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public GameAuthorizer(Configuration configuration)
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{
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_configuration = configuration;
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}
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public override bool OnAuthorize(uint peerId, ref ReadOnlySpan<byte> payload)
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{
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var apiKey = Encoding.UTF8.GetString(payload);
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return _configuration.ApiKey == apiKey;
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}
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}
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@@ -1,17 +0,0 @@
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using System.Runtime.InteropServices;
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using Ragon.Core;
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namespace Game.Source
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{
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public class GameFactory : PluginFactory
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{
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public string PluginName { get; set; } = "ExamplePlugin";
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public PluginBase CreatePlugin(string map)
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{
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return new ExamplePlugin();
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}
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public AuthorizationManager CreateManager(Configuration configuration) => new GameAuthorizer(configuration);
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}
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}
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