This commit is contained in:
2022-06-23 20:45:41 +04:00
parent 04b1b16b11
commit 05c8904601
47 changed files with 781 additions and 715 deletions
@@ -0,0 +1,85 @@
using System;
using System.Collections.Generic;
using Ragon.Common;
namespace Ragon.Core;
public class AuthorizationManager : IAuthorizationManager
{
private IAuthorizationProvider _provider;
private IGameThread _gameThread;
private Lobby _lobby;
private RagonSerializer _serializer;
private readonly Dictionary<uint, Player> _playersByPeers;
private readonly Dictionary<string, Player> _playersByIds;
public AuthorizationManager(IAuthorizationProvider provider, IGameThread gameThread, Lobby lobby, RagonSerializer serializer)
{
_serializer = serializer;
_lobby = lobby;
_provider = provider;
_gameThread = gameThread;
_playersByIds = new Dictionary<string, Player>();
_playersByPeers = new Dictionary<uint, Player>();
}
public void OnAuthorization(uint peerId, string key, string name, byte protocol)
{
var dispatcher = _gameThread.GetDispatcher();
_provider.OnAuthorizationRequest(key, name, protocol, Array.Empty<byte>(),
(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
}
public void Accepted(uint peerId, string playerId, string playerName)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
_serializer.WriteString(playerId);
_serializer.WriteString(playerName);
var player = new Player()
{
Id = playerId,
PlayerName = playerName,
PeerId = peerId,
IsLoaded = false,
Entities = new List<Entity>(),
EntitiesIds = new List<int>(),
};
_playersByIds.Add(playerId, player);
_playersByPeers.Add(peerId, player);
var sendData = _serializer.ToArray();
_gameThread.SendSocketEvent(new SocketEvent() {Data = sendData, PeerId = peerId, Type = EventType.DATA, Delivery = DeliveryType.Reliable});
}
public void Rejected(uint peerId, uint code)
{
_serializer.Clear();
_serializer.WriteOperation(RagonOperation.AUTHORIZED_FAILED);
_serializer.WriteInt((int) code);
var sendData = _serializer.ToArray();
_gameThread.SendSocketEvent(new SocketEvent() {Data = sendData, PeerId = peerId, Type = EventType.DATA, Delivery = DeliveryType.Reliable});
var emtpyData = Array.Empty<byte>();
_gameThread.SendSocketEvent(new SocketEvent() {Data = emtpyData, PeerId = peerId, Type = EventType.DISCONNECTED, Delivery = DeliveryType.Reliable});
}
public void Cleanup(uint peerId)
{
if (_playersByPeers.Remove(peerId, out var player))
_playersByIds.Remove(player.Id);
}
public Player GetPlayer(uint peerId)
{
return _playersByPeers[peerId];
}
public Player GetPlayer(string playerId)
{
return _playersByIds[playerId];
}
}