🚑 remove static entity spawn
This commit is contained in:
@@ -111,8 +111,6 @@ internal class SnapshotHandler : Handler
|
||||
var hasAuthority = _playerCache.Local.Id == player.Id;
|
||||
var entity = _entityCache.TryGetEntity(0, entityType, staticId, entityId, hasAuthority, out _);
|
||||
|
||||
_entityListener.OnEntityCreated(entity);
|
||||
|
||||
entity.Read(buffer);
|
||||
entity.Attach(_client, entityId, entityType, hasAuthority, player);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user