refactor: spawning entities with properties
This commit is contained in:
@@ -15,14 +15,12 @@ namespace Ragon.Common
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JOIN_FAILED,
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JOIN_FAILED,
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LOAD_SCENE,
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LOAD_SCENE,
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SCENE_IS_LOADED,
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SCENE_LOADED,
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SCENE_IS_PROCESSED,
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PLAYER_JOINED,
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PLAYER_JOINED,
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PLAYER_LEAVED,
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PLAYER_LEAVED,
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CREATE_ENTITY,
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CREATE_ENTITY,
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CREATE_SCENE_ENTITY,
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DESTROY_ENTITY,
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DESTROY_ENTITY,
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SNAPSHOT,
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SNAPSHOT,
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@@ -101,7 +101,7 @@ namespace Stress
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simulationClient.InRoom = true;
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simulationClient.InRoom = true;
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ragonSerializer.Clear();
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ragonSerializer.Clear();
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ragonSerializer.WriteOperation(RagonOperation.SCENE_IS_LOADED);
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ragonSerializer.WriteOperation(RagonOperation.SCENE_LOADED);
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var sendData = ragonSerializer.ToArray();
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var sendData = ragonSerializer.ToArray();
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var packet = new Packet();
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var packet = new Packet();
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@@ -1,13 +1,13 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NLog;
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using NLog.Targets;
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using Ragon.Common;
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using Ragon.Common;
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namespace Ragon.Core;
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namespace Ragon.Core;
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public class AuthorizationManager : IAuthorizationManager
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public class AuthorizationManager : IAuthorizationManager
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{
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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private IAuthorizationProvider _provider;
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private IAuthorizationProvider _provider;
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private IGameThread _gameThread;
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private IGameThread _gameThread;
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private Lobby _lobby;
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private Lobby _lobby;
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@@ -27,6 +27,12 @@ public class AuthorizationManager : IAuthorizationManager
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public void OnAuthorization(uint peerId, string key, string name)
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public void OnAuthorization(uint peerId, string key, string name)
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{
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{
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if (_playersByPeers.ContainsKey(peerId))
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{
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_logger.Warn($"Connection already authorized {peerId}");
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return;
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}
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var dispatcher = _gameThread.ThreadDispatcher;
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var dispatcher = _gameThread.ThreadDispatcher;
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_provider.OnAuthorizationRequest(key, name, Array.Empty<byte>(),
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_provider.OnAuthorizationRequest(key, name, Array.Empty<byte>(),
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@@ -24,4 +24,47 @@ public class Entity
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Payload = Array.Empty<byte>();
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Payload = Array.Empty<byte>();
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Authority = eventAuthority;
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Authority = eventAuthority;
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}
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}
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public void ReplicateProperties(RagonSerializer serializer)
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{
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serializer.WriteUShort(EntityId);
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for (int propertyIndex = 0; propertyIndex < Properties.Length; propertyIndex++)
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{
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var property = Properties[propertyIndex];
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if (property.IsDirty)
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{
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serializer.WriteBool(true);
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var span = serializer.GetWritableData(property.Size);
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var data = property.Read();
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data.CopyTo(span);
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property.Clear();
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}
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else
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{
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serializer.WriteBool(false);
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}
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}
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}
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public void Snapshot(RagonSerializer serializer)
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{
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for (int propertyIndex = 0; propertyIndex < Properties.Length; propertyIndex++)
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{
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var property = Properties[propertyIndex];
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var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
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if (hasPayload)
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{
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serializer.WriteBool(true);
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var span = serializer.GetWritableData(property.Size);
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var data = property.Read();
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data.CopyTo(span);
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}
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else
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{
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serializer.WriteBool(false);
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}
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}
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}
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}
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}
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+83
-217
@@ -32,7 +32,6 @@ namespace Ragon.Core
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private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
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private HashSet<Entity> _entitiesDirtySet = new HashSet<Entity>();
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private List<Entity> _entitiesDirty = new List<Entity>();
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private List<Entity> _entitiesDirty = new List<Entity>();
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private List<uint> _peersCache = new List<uint>();
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private List<uint> _peersCache = new List<uint>();
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private List<uint> _loadedPeers = new List<uint>();
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public GameRoom(IGameThread gameThread, PluginBase pluginBase, string roomId, string map, int min, int max)
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public GameRoom(IGameThread gameThread, PluginBase pluginBase, string roomId, string map, int min, int max)
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{
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{
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@@ -48,7 +47,7 @@ namespace Ragon.Core
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_plugin.Attach(this);
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_plugin.Attach(this);
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}
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}
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public void Joined(Player player, ReadOnlySpan<byte> payload)
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public void AddPlayer(Player player, ReadOnlySpan<byte> payload)
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{
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{
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if (_players.Count == 0)
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if (_players.Count == 0)
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{
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{
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@@ -81,7 +80,7 @@ namespace Ragon.Core
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}
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}
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}
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}
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public void Leave(uint peerId)
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public void RemovePlayer(uint peerId)
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{
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{
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if (_players.Remove(peerId, out var player))
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if (_players.Remove(peerId, out var player))
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{
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{
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@@ -95,6 +94,7 @@ namespace Ragon.Core
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_serializer.WriteOperation(RagonOperation.PLAYER_LEAVED);
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_serializer.WriteOperation(RagonOperation.PLAYER_LEAVED);
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_serializer.WriteString(player.Id);
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_serializer.WriteString(player.Id);
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// TODO: DO NOT REMOVE STATIC ENTITIES
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_serializer.WriteUShort((ushort) player.EntitiesIds.Count);
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_serializer.WriteUShort((ushort) player.EntitiesIds.Count);
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foreach (var entityId in player.EntitiesIds)
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foreach (var entityId in player.EntitiesIds)
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{
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{
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@@ -128,9 +128,71 @@ namespace Ragon.Core
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{
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{
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_serializer.Clear();
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_serializer.Clear();
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_serializer.FromSpan(ref payloadRawData);
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_serializer.FromSpan(ref payloadRawData);
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switch (operation)
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switch (operation)
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{
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{
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case RagonOperation.LOAD_SCENE:
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{
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var sceneName = _serializer.ReadString();
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_readyPlayers = Array.Empty<uint>();
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_entitiesAll = Array.Empty<Entity>();
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_entities.Clear();
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.LOAD_SCENE);
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_serializer.WriteString(sceneName);
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var sendData = _serializer.ToArray();
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Broadcast(_allPlayers, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonOperation.SCENE_LOADED:
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{
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var player = _players[peerId];
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if (peerId == _owner)
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{
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var statics = _serializer.ReadUShort();
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for (var staticIndex = 0; staticIndex < statics; staticIndex++)
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{
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var entityType = _serializer.ReadUShort();
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var staticId = _serializer.ReadUShort();
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var propertiesCount = _serializer.ReadUShort();
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var entity = new Entity(peerId, entityType, staticId, RagonAuthority.ALL, RagonAuthority.OWNER_ONLY, propertiesCount);
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for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
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{
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var propertyType = _serializer.ReadBool();
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var propertySize = _serializer.ReadUShort();
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entity.Properties[propertyIndex] = new EntityProperty(propertySize, propertyType);
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}
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player.Entities.Add(entity);
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player.EntitiesIds.Add(entity.EntityId);
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_entities.Add(entity.EntityId, entity);
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}
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_entitiesAll = _entities.Values.ToArray();
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_logger.Trace($"Scene entities: {statics}");
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}
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ReplicateSnapshot(peerId);
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
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_serializer.WriteUShort((ushort) player.PeerId);
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_serializer.WriteString(player.Id);
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_serializer.WriteString(player.PlayerName);
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var sendData = _serializer.ToArray();
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var readyPlayersWithExcludedPeer = _readyPlayers.Where(p => p != peerId).ToArray();
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Broadcast(readyPlayersWithExcludedPeer, sendData, DeliveryType.Reliable);
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player.IsLoaded = true;
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_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
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_plugin.OnPlayerJoined(player);
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break;
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}
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case RagonOperation.REPLICATE_ENTITY_STATE:
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case RagonOperation.REPLICATE_ENTITY_STATE:
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{
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{
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var entitiesCount = _serializer.ReadUShort();
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var entitiesCount = _serializer.ReadUShort();
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@@ -235,116 +297,6 @@ namespace Ragon.Core
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break;
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break;
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}
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}
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case RagonOperation.LOAD_SCENE:
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{
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var sceneName = _serializer.ReadString();
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_readyPlayers = Array.Empty<uint>();
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_entitiesAll = Array.Empty<Entity>();
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_entities.Clear();
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.LOAD_SCENE);
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_serializer.WriteString(sceneName);
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var sendData = _serializer.ToArray();
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Broadcast(_allPlayers, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonOperation.REPLICATE_EVENT:
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{
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var evntId = _serializer.ReadUShort();
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var evntMode = _serializer.ReadByte();
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var targetMode = (RagonTarget) _serializer.ReadByte();
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Span<byte> payloadRaw = stackalloc byte[_serializer.Size];
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var payloadData = _serializer.ReadData(_serializer.Size);
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payloadData.CopyTo(payloadRaw);
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ReadOnlySpan<byte> payload = payloadRaw;
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if (_plugin.InternalHandle(peerId, evntId, ref payload))
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return;
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.REPLICATE_EVENT);
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_serializer.WriteUShort((ushort) peerId);
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_serializer.WriteByte(evntMode);
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_serializer.WriteUShort(evntId);
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_serializer.WriteData(ref payload);
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var sendData = _serializer.ToArray();
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switch (targetMode)
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{
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case RagonTarget.OWNER:
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{
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Send(_owner, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonTarget.EXCEPT_OWNER:
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{
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_peersCache.Clear();
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foreach (var playerPeerId in _readyPlayers)
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if (playerPeerId != _owner)
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_peersCache.Add(playerPeerId);
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Broadcast(_peersCache.ToArray(), sendData, DeliveryType.Reliable);
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break;
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}
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case RagonTarget.ALL:
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{
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Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
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break;
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}
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}
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break;
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}
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case RagonOperation.CREATE_SCENE_ENTITY:
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{
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var entityType = _serializer.ReadUShort();
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var staticId = _serializer.ReadUShort();
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var propertiesCount = _serializer.ReadUShort();
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var entity = new Entity(peerId, entityType, staticId, RagonAuthority.ALL, RagonAuthority.OWNER_ONLY, propertiesCount);
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for (var i = 0; i < propertiesCount; i++)
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{
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var propertyType = _serializer.ReadBool();
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var propertySize = _serializer.ReadUShort();
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entity.Properties[i] = new EntityProperty(propertySize, propertyType);
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}
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{
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var entityPayload = _serializer.ReadData(_serializer.Size);
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entity.Payload = entityPayload.ToArray();
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}
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var player = _players[peerId];
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player.Entities.Add(entity);
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player.EntitiesIds.Add(entity.EntityId);
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var ownerId = peerId;
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_entities.Add(entity.EntityId, entity);
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_entitiesAll = _entities.Values.ToArray();
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_plugin.OnEntityCreated(player, entity);
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.CREATE_SCENE_ENTITY);
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_serializer.WriteUShort(entityType);
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_serializer.WriteUShort(entity.EntityId);
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_serializer.WriteUShort(staticId);
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_serializer.WriteUShort(ownerId);
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{
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ReadOnlySpan<byte> entityPayload = entity.Payload.AsSpan();
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_serializer.WriteUShort((ushort) entityPayload.Length);
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_serializer.WriteData(ref entityPayload);
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}
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var sendData = _serializer.ToArray();
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Send(peerId, sendData, DeliveryType.Reliable);
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break;
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}
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case RagonOperation.CREATE_ENTITY:
|
case RagonOperation.CREATE_ENTITY:
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{
|
{
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var entityType = _serializer.ReadUShort();
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var entityType = _serializer.ReadUShort();
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@@ -420,43 +372,6 @@ namespace Ragon.Core
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|
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break;
|
break;
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}
|
}
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case RagonOperation.SCENE_IS_PROCESSED:
|
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{
|
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var player = _players[peerId];
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_serializer.Clear();
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_serializer.WriteOperation(RagonOperation.PLAYER_JOINED);
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_serializer.WriteUShort((ushort) player.PeerId);
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_serializer.WriteString(player.Id);
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_serializer.WriteString(player.PlayerName);
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var sendData = _serializer.ToArray();
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Broadcast(_readyPlayers, sendData, DeliveryType.Reliable);
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player.IsLoaded = true;
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_readyPlayers = _players.Where(p => p.Value.IsLoaded).Select(p => p.Key).ToArray();
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_plugin.OnPlayerJoined(player);
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var isOwner = _owner == peerId;
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if (isOwner)
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{
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foreach (var peer in _loadedPeers)
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ReplicateSnapshot(peer);
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_loadedPeers.Clear();
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}
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break;
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}
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case RagonOperation.SCENE_IS_LOADED:
|
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{
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var player = GetOwner();
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if (player.IsLoaded || _owner == peerId)
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ReplicateSnapshot(peerId);
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else
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_loadedPeers.Add(peerId);
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|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
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}
|
}
|
||||||
|
|
||||||
@@ -467,21 +382,21 @@ namespace Ragon.Core
|
|||||||
ReplicateProperties();
|
ReplicateProperties();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReplicateSnapshot(uint peerId)
|
void ReplicateSnapshot(uint peerId)
|
||||||
{
|
{
|
||||||
_serializer.Clear();
|
_serializer.Clear();
|
||||||
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
|
_serializer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||||
|
|
||||||
_serializer.WriteUShort((ushort) _allPlayers.Length);
|
_serializer.WriteUShort((ushort) _allPlayers.Length);
|
||||||
foreach (var playerPeerId in _allPlayers)
|
foreach (var playerPeerId in _allPlayers)
|
||||||
{
|
{
|
||||||
_serializer.WriteString(_players[playerPeerId].Id);
|
|
||||||
_serializer.WriteUShort((ushort) playerPeerId);
|
_serializer.WriteUShort((ushort) playerPeerId);
|
||||||
|
_serializer.WriteString(_players[playerPeerId].Id);
|
||||||
_serializer.WriteString(_players[playerPeerId].PlayerName);
|
_serializer.WriteString(_players[playerPeerId].PlayerName);
|
||||||
}
|
}
|
||||||
|
|
||||||
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
var dynamicEntities = _entitiesAll.Where(e => e.StaticId == 0).ToArray();
|
||||||
_serializer.WriteUShort((ushort) dynamicEntities.Length);
|
var dynamicEntitiesCount = (ushort) dynamicEntities.Length;
|
||||||
|
_serializer.WriteUShort(dynamicEntitiesCount);
|
||||||
foreach (var entity in dynamicEntities)
|
foreach (var entity in dynamicEntities)
|
||||||
{
|
{
|
||||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||||
@@ -491,11 +406,14 @@ namespace Ragon.Core
|
|||||||
_serializer.WriteUShort((ushort) entity.OwnerId);
|
_serializer.WriteUShort((ushort) entity.OwnerId);
|
||||||
_serializer.WriteUShort((ushort) payload.Length);
|
_serializer.WriteUShort((ushort) payload.Length);
|
||||||
_serializer.WriteData(ref payload);
|
_serializer.WriteData(ref payload);
|
||||||
|
|
||||||
|
entity.Snapshot(_serializer);
|
||||||
}
|
}
|
||||||
|
|
||||||
var staticCount = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
var staticEntities = _entitiesAll.Where(e => e.StaticId != 0).ToArray();
|
||||||
_serializer.WriteUShort((ushort) staticCount.Length);
|
var staticEntitiesCount = (ushort) staticEntities.Length;
|
||||||
foreach (var entity in staticCount)
|
_serializer.WriteUShort(staticEntitiesCount);
|
||||||
|
foreach (var entity in staticEntities)
|
||||||
{
|
{
|
||||||
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
ReadOnlySpan<byte> payload = entity.Payload.AsSpan();
|
||||||
|
|
||||||
@@ -505,44 +423,25 @@ namespace Ragon.Core
|
|||||||
_serializer.WriteUShort(entity.OwnerId);
|
_serializer.WriteUShort(entity.OwnerId);
|
||||||
_serializer.WriteUShort((ushort) payload.Length);
|
_serializer.WriteUShort((ushort) payload.Length);
|
||||||
_serializer.WriteData(ref payload);
|
_serializer.WriteData(ref payload);
|
||||||
|
|
||||||
|
entity.Snapshot(_serializer);
|
||||||
}
|
}
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
var sendData = _serializer.ToArray();
|
||||||
Send(peerId, sendData, DeliveryType.Reliable);
|
Send(peerId, sendData, DeliveryType.Reliable);
|
||||||
|
|
||||||
RestoreProperties(peerId);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ReplicateProperties()
|
private void ReplicateProperties()
|
||||||
{
|
{
|
||||||
if (_entitiesDirty.Count > 0)
|
var entities = (ushort) _entitiesDirty.Count;
|
||||||
|
if (entities > 0)
|
||||||
{
|
{
|
||||||
_serializer.Clear();
|
_serializer.Clear();
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
||||||
_serializer.WriteUShort((ushort) _entitiesDirty.Count);
|
_serializer.WriteUShort(entities);
|
||||||
|
|
||||||
for (var entityIndex = 0; entityIndex < _entitiesDirty.Count; entityIndex++)
|
foreach (var entity in _entitiesDirty)
|
||||||
{
|
entity.ReplicateProperties(_serializer);
|
||||||
var entity = _entitiesDirty[entityIndex];
|
|
||||||
_serializer.WriteUShort(entity.EntityId);
|
|
||||||
|
|
||||||
for (int propertyIndex = 0; propertyIndex < entity.Properties.Length; propertyIndex++)
|
|
||||||
{
|
|
||||||
var property = entity.Properties[propertyIndex];
|
|
||||||
if (property.IsDirty)
|
|
||||||
{
|
|
||||||
_serializer.WriteBool(true);
|
|
||||||
var span = _serializer.GetWritableData(property.Size);
|
|
||||||
var data = property.Read();
|
|
||||||
data.CopyTo(span);
|
|
||||||
property.Clear();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_serializer.WriteBool(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_entitiesDirty.Clear();
|
_entitiesDirty.Clear();
|
||||||
_entitiesDirtySet.Clear();
|
_entitiesDirtySet.Clear();
|
||||||
@@ -552,39 +451,6 @@ namespace Ragon.Core
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RestoreProperties(uint peerId)
|
|
||||||
{
|
|
||||||
_serializer.Clear();
|
|
||||||
_serializer.WriteOperation(RagonOperation.REPLICATE_ENTITY_STATE);
|
|
||||||
_serializer.WriteUShort((ushort) _entitiesAll.Length);
|
|
||||||
|
|
||||||
for (var entityIndex = 0; entityIndex < _entitiesAll.Length; entityIndex++)
|
|
||||||
{
|
|
||||||
var entity = _entitiesAll[entityIndex];
|
|
||||||
_serializer.WriteUShort(entity.EntityId);
|
|
||||||
|
|
||||||
for (int propertyIndex = 0; propertyIndex < entity.Properties.Length; propertyIndex++)
|
|
||||||
{
|
|
||||||
var property = entity.Properties[propertyIndex];
|
|
||||||
var hasPayload = property.IsFixed || property.Size > 0 && !property.IsFixed;
|
|
||||||
if (hasPayload)
|
|
||||||
{
|
|
||||||
_serializer.WriteBool(true);
|
|
||||||
var span = _serializer.GetWritableData(property.Size);
|
|
||||||
var data = property.Read();
|
|
||||||
data.CopyTo(span);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_serializer.WriteBool(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var sendData = _serializer.ToArray();
|
|
||||||
Send(peerId, sendData, DeliveryType.Reliable);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
_plugin.OnStart();
|
_plugin.OnStart();
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
namespace Ragon.Core;
|
|
||||||
|
|
||||||
public interface ILobby
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -5,7 +5,7 @@ using Ragon.Common;
|
|||||||
|
|
||||||
namespace Ragon.Core;
|
namespace Ragon.Core;
|
||||||
|
|
||||||
public class Lobby : ILobby
|
public class Lobby
|
||||||
{
|
{
|
||||||
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
|
||||||
private readonly RagonSerializer _serializer;
|
private readonly RagonSerializer _serializer;
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ public class RoomManager
|
|||||||
{
|
{
|
||||||
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
if (existRoom.Id == roomId && existRoom.PlayersCount < existRoom.PlayersMax)
|
||||||
{
|
{
|
||||||
existRoom.Joined(player, payload);
|
existRoom.AddPlayer(player, payload);
|
||||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -55,7 +55,7 @@ public class RoomManager
|
|||||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||||
|
|
||||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||||
room.Joined(creator, payload);
|
room.AddPlayer(creator, payload);
|
||||||
room.Start();
|
room.Start();
|
||||||
|
|
||||||
_roomsBySocket.Add(creator.PeerId, room);
|
_roomsBySocket.Add(creator.PeerId, room);
|
||||||
@@ -76,7 +76,7 @@ public class RoomManager
|
|||||||
{
|
{
|
||||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
|
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) joined to room with Id {roomId}");
|
||||||
|
|
||||||
existRoom.Joined(player, payload);
|
existRoom.AddPlayer(player, payload);
|
||||||
_roomsBySocket.Add(player.PeerId, existRoom);
|
_roomsBySocket.Add(player.PeerId, existRoom);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -90,7 +90,7 @@ public class RoomManager
|
|||||||
throw new NullReferenceException($"Plugin for map {map} is null");
|
throw new NullReferenceException($"Plugin for map {map} is null");
|
||||||
|
|
||||||
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
var room = new GameRoom(_gameThread, plugin, roomId, map, min, max);
|
||||||
room.Joined(player, payload);
|
room.AddPlayer(player, payload);
|
||||||
room.Start();
|
room.Start();
|
||||||
|
|
||||||
_roomsBySocket.Add(player.PeerId, room);
|
_roomsBySocket.Add(player.PeerId, room);
|
||||||
@@ -102,7 +102,7 @@ public class RoomManager
|
|||||||
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
if (_roomsBySocket.Remove(player.PeerId, out var room))
|
||||||
{
|
{
|
||||||
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
|
_logger.Trace($"Player ({player.PlayerName}|{player.Id}) left room with Id {room.Id}");
|
||||||
room.Leave(player.PeerId);
|
room.RemovePlayer(player.PeerId);
|
||||||
if (room.PlayersCount < room.PlayersMin)
|
if (room.PlayersCount < room.PlayersMin)
|
||||||
{
|
{
|
||||||
_logger.Trace($"Room with Id {room.Id} destroyed");
|
_logger.Trace($"Room with Id {room.Id} destroyed");
|
||||||
|
|||||||
Reference in New Issue
Block a user