added: stress testing
This commit is contained in:
@@ -11,26 +11,25 @@ namespace Ragon.Core
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{
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private readonly Logger _logger = LogManager.GetCurrentClassLogger();
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private readonly GameThread _gameThread;
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private readonly ENetServer _netServer;
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public Application(PluginFactory factory, Configuration configuration)
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{
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ThreadPool.SetMinThreads(1, 1);
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_gameThread = new GameThread(factory, configuration);
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}
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public void Start()
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{
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Library.Initialize();
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_gameThread.Start();
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_logger.Info("Started");
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}
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public void Stop()
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{
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_gameThread.Stop();
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Library.Deinitialize();
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_logger.Info("Stopped");
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}
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}
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}
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@@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NLog.Targets;
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using Ragon.Common;
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namespace Ragon.Core;
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@@ -25,9 +27,12 @@ public class AuthorizationManager : IAuthorizationManager
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public void OnAuthorization(uint peerId, string key, string name, byte protocol)
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{
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var dispatcher = _gameThread.GetDispatcher();
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var dispatcher = _gameThread.Dispatcher;
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_provider.OnAuthorizationRequest(key, name, protocol, Array.Empty<byte>(),
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(playerId, playerName) => { dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName)); },
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(playerId, playerName) =>
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{
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dispatcher.Dispatch(() => Accepted(peerId, playerId, playerName));
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},
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(errorCode) => { dispatcher.Dispatch(() => Rejected(peerId, errorCode)); });
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}
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@@ -37,7 +42,7 @@ public class AuthorizationManager : IAuthorizationManager
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_serializer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
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_serializer.WriteString(playerId);
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_serializer.WriteString(playerName);
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var player = new Player()
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{
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Id = playerId,
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@@ -52,7 +57,7 @@ public class AuthorizationManager : IAuthorizationManager
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_playersByPeers.Add(peerId, player);
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var sendData = _serializer.ToArray();
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_gameThread.SendSocketEvent(new SocketEvent() {Data = sendData, PeerId = peerId, Type = EventType.DATA, Delivery = DeliveryType.Reliable});
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_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
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}
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public void Rejected(uint peerId, uint code)
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@@ -62,9 +67,8 @@ public class AuthorizationManager : IAuthorizationManager
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_serializer.WriteInt((int) code);
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var sendData = _serializer.ToArray();
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_gameThread.SendSocketEvent(new SocketEvent() {Data = sendData, PeerId = peerId, Type = EventType.DATA, Delivery = DeliveryType.Reliable});
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var emtpyData = Array.Empty<byte>();
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_gameThread.SendSocketEvent(new SocketEvent() {Data = emtpyData, PeerId = peerId, Type = EventType.DISCONNECTED, Delivery = DeliveryType.Reliable});
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_gameThread.Server.Send(peerId, sendData, DeliveryType.Reliable);
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_gameThread.Server.Disconnect(peerId, 0);
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}
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public void Cleanup(uint peerId)
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@@ -22,7 +22,7 @@ namespace Ragon.Core
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private uint _ticks;
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private readonly PluginBase _plugin;
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private readonly IGameThread _sender;
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private readonly IGameThread _gameThread;
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private readonly RagonSerializer _serializer = new(512);
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// Cache
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@@ -30,9 +30,9 @@ namespace Ragon.Core
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private uint[] _allPlayers = Array.Empty<uint>();
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private Entity[] _entitiesAll = Array.Empty<Entity>();
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public GameRoom(IGameThread sender, PluginBase pluginBase, string map, int min, int max)
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public GameRoom(IGameThread gameThread, PluginBase pluginBase, string map, int min, int max)
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{
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_sender = sender;
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_gameThread = gameThread;
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_plugin = pluginBase;
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Map = map;
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@@ -367,40 +367,22 @@ namespace Ragon.Core
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public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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_sender.SendSocketEvent(new SocketEvent()
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{
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PeerId = peerId,
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Data = rawData,
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Type = EventType.DATA,
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Delivery = deliveryType,
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});
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_gameThread.Server.Send(peerId, rawData, deliveryType);
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}
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public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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foreach (var peer in peersIds)
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{
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_sender.SendSocketEvent(new SocketEvent()
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{
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PeerId = peer,
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Data = rawData,
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Type = EventType.DATA,
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Delivery = deliveryType,
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});
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_gameThread.Server.Send(peer, rawData, deliveryType);
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}
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}
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public void Broadcast(byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable)
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{
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foreach (var player in _players.Values.ToArray())
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foreach (var peer in _allPlayers)
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{
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_sender.SendSocketEvent(new SocketEvent()
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{
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PeerId = player.PeerId,
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Data = rawData,
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Type = EventType.DATA,
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Delivery = deliveryType,
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});
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_gameThread.Server.Send(peer, rawData, deliveryType);
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}
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}
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}
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@@ -2,36 +2,41 @@
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using ENet;
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using NLog;
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namespace Ragon.Core
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{
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public class GameThread : IGameThread
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public class GameThread : IGameThread, IHandler
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{
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private readonly Dictionary<uint, GameRoom> _socketByRooms;
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private readonly RoomManager _roomManager;
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private readonly ENetServer _socketServer;
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private readonly ISocketServer _server;
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private readonly Thread _thread;
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private readonly Server _serverConfiguration;
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private readonly Stopwatch _gameLoopTimer;
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private readonly Lobby _lobby;
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private readonly IDispatcher _dispatcher;
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private readonly ILogger _logger = LogManager.GetCurrentClassLogger();
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private readonly float _deltaTime = 0.0f;
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private int _packets = 0;
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private readonly Stopwatch _packetsTimer;
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private int _packets = 0;
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public IDispatcher Dispatcher { get; private set; }
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public ISocketServer Server { get; private set; }
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public GameThread(PluginFactory factory, Configuration configuration)
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{
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var authorizationProvider = factory.CreateAuthorizationProvider(configuration);
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Dispatcher = new Dispatcher();
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Server = new ENetServer(this);
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_serverConfiguration = configuration.Server;
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_deltaTime = 1000.0f / configuration.TickRate;
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_dispatcher = new Dispatcher();
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_roomManager = new RoomManager(factory, this);
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_lobby = new Lobby(authorizationProvider, _roomManager, this);
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_socketServer = new ENetServer();
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_gameLoopTimer = new Stopwatch();
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_packetsTimer = new Stopwatch();
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_socketByRooms = new Dictionary<uint, GameRoom>();
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@@ -43,18 +48,19 @@ namespace Ragon.Core
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public void Start()
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{
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Server.Start(_serverConfiguration.Port);
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_gameLoopTimer.Start();
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_packetsTimer.Start();
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_socketServer.Start(_serverConfiguration.Port);
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_thread.Start();
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}
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public void Stop()
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{
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Server.Stop();
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_gameLoopTimer.Stop();
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_packetsTimer.Stop();
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_socketServer.Stop();
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_thread.Interrupt();
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}
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@@ -62,41 +68,9 @@ namespace Ragon.Core
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{
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while (true)
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{
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_dispatcher.Process();
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Server.Process();
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Dispatcher.Process();
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while (_socketServer.ReceiveBuffer.TryDequeue(out var evnt))
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{
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if (evnt.Type == EventType.DISCONNECTED || evnt.Type == EventType.TIMEOUT)
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{
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if (_socketByRooms.Remove(evnt.PeerId, out var room))
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room.Leave(evnt.PeerId);
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_lobby.OnDisconnected(evnt.PeerId);
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}
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if (evnt.Type == EventType.DATA)
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{
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_packets += 1;
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try
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{
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var peerId = evnt.PeerId;
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var data = new ReadOnlySpan<byte>(evnt.Data);
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if (_socketByRooms.TryGetValue(evnt.PeerId, out var room))
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{
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room.ProcessEvent(peerId, data);
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}
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else
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{
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_lobby.ProcessEvent(peerId, data);
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}
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}
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catch (Exception exception)
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{
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_logger.Error(exception);
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}
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}
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}
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var elapsedMilliseconds = _gameLoopTimer.ElapsedMilliseconds;
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if (elapsedMilliseconds > _deltaTime)
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{
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@@ -125,14 +99,40 @@ namespace Ragon.Core
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_socketByRooms.Remove(peerId);
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}
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public void SendSocketEvent(SocketEvent socketEvent)
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public void OnEvent(Event evnt)
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{
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_socketServer.SendBuffer.Enqueue(socketEvent);
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}
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if (evnt.Type == ENet.EventType.Timeout || evnt.Type == ENet.EventType.Disconnect)
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{
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if (_socketByRooms.Remove(evnt.Peer.ID, out var room))
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room.Leave(evnt.Peer.ID);
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public IDispatcher GetDispatcher()
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{
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return _dispatcher;
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_lobby.OnDisconnected(evnt.Peer.ID);
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}
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if (evnt.Type == ENet.EventType.Receive)
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{
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_packets += 1;
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try
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{
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var peerId = evnt.Peer.ID;
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var dataRaw = new byte[evnt.Packet.Length];
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evnt.Packet.CopyTo(dataRaw);
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var data = new ReadOnlySpan<byte>(dataRaw);
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if (_socketByRooms.TryGetValue(peerId, out var room))
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{
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room.ProcessEvent(peerId, data);
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}
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else
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{
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_lobby.ProcessEvent(peerId, data);
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}
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}
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catch (Exception exception)
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{
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_logger.Error(exception);
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}
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}
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}
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}
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}
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@@ -6,6 +6,6 @@ public interface IGameThread
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{
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public void Attach(uint peerId, GameRoom room);
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public void Detach(uint peerId);
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public void SendSocketEvent(SocketEvent socketEvent);
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public IDispatcher GetDispatcher();
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public IDispatcher Dispatcher { get; }
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public ISocketServer Server { get; }
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}
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@@ -17,130 +17,102 @@ namespace Ragon.Core
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Connected
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}
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public class ENetServer
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public class ENetServer : ISocketServer
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{
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public Status Status { get; private set; }
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private ILogger _logger = LogManager.GetCurrentClassLogger();
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private Thread _thread;
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private Host _host;
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private Address _address;
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private ENet.Event _netEvent;
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private Event _netEvent;
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private Peer[] _peers;
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private int _seconds = 0;
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private Stopwatch _packetsTimer;
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public RingBuffer<SocketEvent> SendBuffer;
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public RingBuffer<SocketEvent> ReceiveBuffer;
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private IHandler _handler;
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public ENetServer(IHandler handler)
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{
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_handler = handler;
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}
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public void Start(ushort port)
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{
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_address = default;
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_address.Port = port;
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_peers = new Peer[2048];
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_host = new Host();
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_host.Create(_address, 4095, 2, 0, 0, 1024 * 1024);
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_peers = new Peer[4095];
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ReceiveBuffer = new RingBuffer<SocketEvent>(8192 + 8192);
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SendBuffer = new RingBuffer<SocketEvent>(8192 + 8192);
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_host.Create(_address, 2048, 2, 0, 0, 1024 * 1024);
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Status = Status.Listening;
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_packetsTimer = new Stopwatch();
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_thread = new Thread(Execute);
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_thread.Name = "NetworkThread";
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_thread.Start();
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_logger.Info($"Network listening on {port}");
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}
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private void Execute()
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public void Send(uint peerId, byte[] data, DeliveryType type)
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{
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_packetsTimer.Start();
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while (true)
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var newPacket = new Packet();
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var packetFlags = PacketFlags.Instant;
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byte channel = 1;
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if (type == DeliveryType.Reliable)
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{
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while (SendBuffer.TryDequeue(out var data))
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packetFlags = PacketFlags.Reliable;
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channel = 0;
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}
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else if (type == DeliveryType.Unreliable)
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{
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channel = 1;
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packetFlags = PacketFlags.None;
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}
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newPacket.Create(data, data.Length, packetFlags);
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_peers[peerId].Send(channel, ref newPacket);
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}
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public void Disconnect(uint peerId, uint errorCode)
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{
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_peers[peerId].Reset();
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}
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public void Process()
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{
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bool polled = false;
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while (!polled)
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{
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if (_host.CheckEvents(out _netEvent) <= 0)
|
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{
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if (data.Type == EventType.DATA)
|
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{
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var newPacket = new Packet();
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var packetFlags = PacketFlags.Instant;
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byte channel = 1;
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if (_host.Service(0, out _netEvent) <= 0)
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break;
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if (data.Delivery == DeliveryType.Reliable)
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{
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packetFlags = PacketFlags.Reliable;
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channel = 0;
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}
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else if (data.Delivery == DeliveryType.Unreliable)
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{
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channel = 1;
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packetFlags = PacketFlags.Instant;
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}
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newPacket.Create(data.Data, data.Data.Length, packetFlags);
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_peers[data.PeerId].Send(channel, ref newPacket);
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}
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else if (data.Type == EventType.DISCONNECTED)
|
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{
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_peers[data.PeerId].DisconnectNow(0);
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ReceiveBuffer.Enqueue(data);
|
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}
|
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}
|
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|
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bool polled = false;
|
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while (!polled)
|
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{
|
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if (_host.CheckEvents(out _netEvent) <= 0)
|
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{
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if (_host.Service(15, out _netEvent) <= 0)
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break;
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polled = true;
|
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}
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||||
|
||||
switch (_netEvent.Type)
|
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{
|
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case ENet.EventType.None:
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Console.WriteLine("None event");
|
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break;
|
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|
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case ENet.EventType.Connect:
|
||||
{
|
||||
var @event = new SocketEvent {PeerId = _netEvent.Peer.ID, Type = EventType.CONNECTED};
|
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_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
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ReceiveBuffer.Enqueue(@event);
|
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break;
|
||||
}
|
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case ENet.EventType.Disconnect:
|
||||
{
|
||||
var @event = new SocketEvent {PeerId = _netEvent.Peer.ID, Type = EventType.DISCONNECTED};
|
||||
ReceiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Timeout:
|
||||
{
|
||||
var @event = new SocketEvent {PeerId = _netEvent.Peer.ID, Type = EventType.TIMEOUT};
|
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ReceiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Receive:
|
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{
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var data = new byte[_netEvent.Packet.Length];
|
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|
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_netEvent.Packet.CopyTo(data);
|
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_netEvent.Packet.Dispose();
|
||||
|
||||
var @event = new SocketEvent {PeerId = _netEvent.Peer.ID, Type = EventType.DATA, Data = data };
|
||||
ReceiveBuffer.Enqueue(@event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
polled = true;
|
||||
}
|
||||
|
||||
if (_packetsTimer.Elapsed.Seconds > 5)
|
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switch (_netEvent.Type)
|
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{
|
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Console.WriteLine($"Connections: {_host.PeersCount}");
|
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_packetsTimer.Restart();
|
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case ENet.EventType.None:
|
||||
Console.WriteLine("None event");
|
||||
break;
|
||||
|
||||
case ENet.EventType.Connect:
|
||||
{
|
||||
_peers[_netEvent.Peer.ID] = _netEvent.Peer;
|
||||
_handler.OnEvent(_netEvent);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Disconnect:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Timeout:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
break;
|
||||
}
|
||||
case ENet.EventType.Receive:
|
||||
{
|
||||
_handler.OnEvent(_netEvent);
|
||||
_netEvent.Packet.Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
using ENet;
|
||||
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface IHandler
|
||||
{
|
||||
public void OnEvent(Event evnt);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
namespace Ragon.Core;
|
||||
|
||||
public interface ISocketServer
|
||||
{
|
||||
public void Start(ushort port);
|
||||
public void Process();
|
||||
public void Stop();
|
||||
public void Send(uint peerId, byte[] data, DeliveryType type);
|
||||
public void Disconnect(uint peerId, uint errorCode);
|
||||
}
|
||||
Reference in New Issue
Block a user