refactor
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@@ -11,6 +11,7 @@ public interface IGameRoom
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public Player GetPlayerById(uint peerId);
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public Entity GetEntityById(int entityId);
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public Player GetOwner();
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public IDispatcher GetThreadDispatcher();
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public void Send(uint peerId, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
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public void Broadcast(uint[] peersIds, byte[] rawData, DeliveryType deliveryType = DeliveryType.Unreliable);
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