chore: naming
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@@ -23,7 +23,7 @@ namespace Ragon.Client
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private readonly INetworkConnection _connection;
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private readonly INetworkConnection _connection;
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private readonly IRagonEntityListener _entityListener;
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private readonly IRagonEntityListener _entityListener;
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private readonly IRagonSceneCollector _sceneCollector;
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private readonly IRagonSceneCollector _sceneCollector;
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private Handler[] _processors;
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private Handler[] _handlers;
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private RagonBuffer _readBuffer;
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private RagonBuffer _readBuffer;
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private RagonBuffer _writeBuffer;
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private RagonBuffer _writeBuffer;
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private RagonRoom _room;
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private RagonRoom _room;
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@@ -94,25 +94,25 @@ namespace Ragon.Client
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_playerCache = new RagonPlayerCache();
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_playerCache = new RagonPlayerCache();
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_entityCache = new RagonEntityCache(this, _playerCache, _entityListener, _sceneCollector);
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_entityCache = new RagonEntityCache(this, _playerCache, _entityListener, _sceneCollector);
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_processors = new Handler[byte.MaxValue];
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_handlers = new Handler[byte.MaxValue];
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_processors[(byte)RagonOperation.AUTHORIZED_SUCCESS] = new AuthorizeSuccessHandler(_listenerList);
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_handlers[(byte)RagonOperation.AUTHORIZED_SUCCESS] = new AuthorizeSuccessHandler(_listenerList);
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_processors[(byte)RagonOperation.AUTHORIZED_FAILED] = new AuthorizeFailedHandler(_listenerList);
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_handlers[(byte)RagonOperation.AUTHORIZED_FAILED] = new AuthorizeFailedHandler(_listenerList);
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_processors[(byte)RagonOperation.JOIN_SUCCESS] =
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_handlers[(byte)RagonOperation.JOIN_SUCCESS] =
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new JoinSuccessHandler(this, _readBuffer, _listenerList, _playerCache, _entityCache);
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new JoinSuccessHandler(this, _readBuffer, _listenerList, _playerCache, _entityCache);
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_processors[(byte)RagonOperation.JOIN_FAILED] = new JoinFailedHandler(_listenerList);
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_handlers[(byte)RagonOperation.JOIN_FAILED] = new JoinFailedHandler(_listenerList);
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_processors[(byte)RagonOperation.LEAVE_ROOM] = new LeaveRoomHandler(this, _listenerList, _entityCache);
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_handlers[(byte)RagonOperation.LEAVE_ROOM] = new LeaveRoomHandler(this, _listenerList, _entityCache);
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_processors[(byte)RagonOperation.OWNERSHIP_CHANGED] =
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_handlers[(byte)RagonOperation.OWNERSHIP_CHANGED] =
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new OwnershipHandler(_listenerList, _playerCache, _entityCache);
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new OwnershipHandler(_listenerList, _playerCache, _entityCache);
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_processors[(byte)RagonOperation.PLAYER_JOINED] = new PlayerJoinHandler(_playerCache, _listenerList);
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_handlers[(byte)RagonOperation.PLAYER_JOINED] = new PlayerJoinHandler(_playerCache, _listenerList);
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_processors[(byte)RagonOperation.PLAYER_LEAVED] =
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_handlers[(byte)RagonOperation.PLAYER_LEAVED] =
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new PlayerLeftHandler(_entityCache, _playerCache, _listenerList);
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new PlayerLeftHandler(_entityCache, _playerCache, _listenerList);
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_processors[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadHandler(this, _listenerList);
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_handlers[(byte)RagonOperation.LOAD_SCENE] = new SceneLoadHandler(this, _listenerList);
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_processors[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateHandler(this, _playerCache, _entityCache);
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_handlers[(byte)RagonOperation.CREATE_ENTITY] = new EntityCreateHandler(this, _playerCache, _entityCache);
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_processors[(byte)RagonOperation.DESTROY_ENTITY] = new EntityDestroyHandler(_entityCache);
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_handlers[(byte)RagonOperation.DESTROY_ENTITY] = new EntityDestroyHandler(_entityCache);
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_processors[(byte)RagonOperation.REPLICATE_ENTITY_STATE] = new StateEntityHandler(_entityCache);
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_STATE] = new StateEntityHandler(_entityCache);
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_processors[(byte)RagonOperation.REPLICATE_ENTITY_EVENT] =
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_handlers[(byte)RagonOperation.REPLICATE_ENTITY_EVENT] =
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new EntityEventHandler(this, _playerCache, _entityCache);
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new EntityEventHandler(this, _playerCache, _entityCache);
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_processors[(byte)RagonOperation.SNAPSHOT] =
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_handlers[(byte)RagonOperation.SNAPSHOT] =
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new SnapshotHandler(this, _listenerList, _entityCache, _playerCache);
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new SnapshotHandler(this, _listenerList, _entityCache, _playerCache);
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var protocolRaw = RagonVersion.Parse(protocol);
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var protocolRaw = RagonVersion.Parse(protocol);
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@@ -183,7 +183,7 @@ namespace Ragon.Client
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_readBuffer.FromArray(data);
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_readBuffer.FromArray(data);
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var operation = _readBuffer.ReadByte();
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var operation = _readBuffer.ReadByte();
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_processors[operation].Handle(_readBuffer);
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_handlers[operation].Handle(_readBuffer);
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}
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}
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#endregion
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#endregion
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