refactoring: heap -> span
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@@ -11,9 +11,9 @@ namespace Ragon.Common.Protocol
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LOAD_SCENE,
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SCENE_IS_LOADED,
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PLAYER_CONNECTED,
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PLAYER_DISCONNECTED,
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PLAYER_JOINED,
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PLAYER_LEAVED,
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CREATE_ENTITY,
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DESTROY_ENTITY,
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@@ -24,6 +24,7 @@ namespace Ragon.Common.Protocol
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REPLICATE_ENTITY_STATE,
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REPLICATE_ENTITY_PROPERTY,
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REPLICATE_ENTITY_EVENT,
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REPLICATE_EVENT,
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}
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}
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