From 2ef1da5c90935cbec11e55d786a8772a50c027c4 Mon Sep 17 00:00:00 2001 From: Edmand46 Date: Thu, 26 May 2022 21:05:54 +0400 Subject: [PATCH] feat: added player id for identify user in external services --- Ragon/Sources/Bootstrap.cs | 1 - Ragon/Sources/Player/Player.cs | 1 + readme.md | 1 + 3 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Ragon/Sources/Bootstrap.cs b/Ragon/Sources/Bootstrap.cs index 6a098b9..a060bbf 100755 --- a/Ragon/Sources/Bootstrap.cs +++ b/Ragon/Sources/Bootstrap.cs @@ -1,5 +1,4 @@ using System; -using System.Diagnostics; using System.IO; using NLog; diff --git a/Ragon/Sources/Player/Player.cs b/Ragon/Sources/Player/Player.cs index b5d1441..6274afd 100755 --- a/Ragon/Sources/Player/Player.cs +++ b/Ragon/Sources/Player/Player.cs @@ -5,6 +5,7 @@ namespace Ragon.Core { public class Player { + public string Id { get; set; } public uint PeerId { get; set; } public string PlayerName { get; set; } public bool IsLoaded { get; set; } diff --git a/readme.md b/readme.md index 2839b05..96add55 100755 --- a/readme.md +++ b/readme.md @@ -27,6 +27,7 @@ Ragon is fully free high perfomance room based game server with plugin based arc ### Roadmap: - Allow customize matchmaking +- Refactoring some moments(a lot duplications of code, etc...) - Use native memory - Reduce allocations - Dashboard for monitoring entities and players in realtime