wip
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using Google.Protobuf;
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using Google.Protobuf.Collections;
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using Ragon.Server;
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namespace Ragon.Relay;
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public class Reporter
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{
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private readonly Client _client;
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private readonly IRagonServer _server;
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private readonly RelayConfiguration _configuration;
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public Reporter(
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RelayConfiguration relayConfiguration,
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IRagonServer server,
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string host,
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int port
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)
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{
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_client = new Client(host, port);
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_server = server;
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_configuration = relayConfiguration;
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}
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public void Done()
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{
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for (var i = 0; i < 10; i++)
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{
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var message = new Data();
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message.Statistics = new Statistics()
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{
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Connections = _server.ConnectionRegistry.Contexts.Count,
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ConnectionsLimit = _configuration.LimitConnections,
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Rooms = _server.Lobby.Rooms.Count,
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RoomsLimit = _configuration.LimitRooms,
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};
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var room = new Room()
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{
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Id = $"Room ID {i}",
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};
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for (var j = 0; j < 10; j++)
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{
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room.Players.Add(new Player()
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{
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Id = $"Player ID {i}",
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});
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}
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message.Room = room;
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_client.Send(message.ToByteArray());
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}
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}
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}
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