wip
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@@ -30,11 +30,11 @@ public sealed class RoomJoinOrCreateOperation : BaseOperation
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private readonly RagonRoomParameters _roomParameters = new();
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private readonly IServerPlugin _serverPlugin;
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private readonly RagonServerConfiguration _configuration;
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public RoomJoinOrCreateOperation(
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RagonStream reader,
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RagonStream writer,
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IServerPlugin serverPlugin,
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IServerPlugin serverPlugin,
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RagonServerConfiguration configuration
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) : base(reader, writer)
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{
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@@ -52,52 +52,35 @@ public sealed class RoomJoinOrCreateOperation : BaseOperation
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var roomId = Guid.NewGuid().ToString();
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var lobbyPlayer = context.LobbyPlayer;
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_roomParameters.Deserialize(Reader);
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if (context.Lobby.FindRoomByScene(_roomParameters.Scene, out var existsRoom))
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var information = new RoomInformation()
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{
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var player = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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context.SetRoom(existsRoom, player);
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if (information.Max > _configuration.LimitPlayersPerRoom)
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information.Max = _configuration.LimitPlayersPerRoom;
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JoinSuccess(player, existsRoom, Writer);
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var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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existsRoom.RestoreBufferedEvents(player);
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_serverPlugin.OnRoomCreate(lobbyPlayer, room);
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existsRoom.Plugin.OnPlayerJoined(player);
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}
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else
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{
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var information = new RoomInformation()
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{
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Scene = _roomParameters.Scene,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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room.Plugin.OnAttached(room);
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if (information.Max > _configuration.LimitPlayersPerRoom)
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information.Max = _configuration.LimitPlayersPerRoom;
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context.Lobby.Persist(room);
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context.Scheduler.Run(room);
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context.SetRoom(room, roomPlayer);
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var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id}");
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_serverPlugin.OnRoomCreate(lobbyPlayer, room);
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JoinSuccess(roomPlayer, room, Writer);
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room.Plugin.OnAttached(room);
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context.Lobby.Persist(room);
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context.Scheduler.Run(room);
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context.SetRoom(room, roomPlayer);
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_logger.Trace(
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$"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} with scene {information.Scene}");
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JoinSuccess(roomPlayer, room, Writer);
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room.Plugin.OnPlayerJoined(roomPlayer);
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}
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room.Plugin.OnPlayerJoined(roomPlayer);
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}
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private void JoinSuccess(RagonRoomPlayer player, RagonRoom room, RagonStream writer)
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@@ -107,7 +90,6 @@ public sealed class RoomJoinOrCreateOperation : BaseOperation
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writer.WriteString(room.Id);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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