wip
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using Newtonsoft.Json;
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using NLog;
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namespace Ragon.Core;
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[Serializable]
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public struct Configuration
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{
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public string Key;
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public string Protocol;
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public string Socket;
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public ushort SendRate;
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public ushort Port;
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public int SkipTimeout;
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public int ReconnectTimeout;
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public int LimitConnections;
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public int LimitPlayersPerRoom;
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public int LimitRooms;
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private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
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private static readonly string ServerVersion = "1.1.0-rc";
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private static void CopyrightInfo()
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{
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Logger.Info($"Server Version: {ServerVersion}");
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Logger.Info($"Machine Name: {Environment.MachineName}");
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Logger.Info($"OS: {Environment.OSVersion}");
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Logger.Info($"Processors: {Environment.ProcessorCount}");
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Logger.Info($"Runtime Version: {Environment.Version}");
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Logger.Info("==================================");
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Logger.Info("| |");
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Logger.Info("| Ragon |");
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Logger.Info("| |");
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Logger.Info("==================================");
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}
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public static Configuration Load(string filePath)
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{
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CopyrightInfo();
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var data = File.ReadAllText(filePath);
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var configuration = JsonConvert.DeserializeObject<Configuration>(data);
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return configuration;
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}
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}
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