This commit is contained in:
2022-12-16 00:05:46 +04:00
parent 6bda468607
commit 4d8ed1105a
83 changed files with 1872 additions and 2387 deletions
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using Ragon.Common;
namespace Ragon.Core;
public interface IHandler
{
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer);
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class AuthHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized)
{
_logger.Warn("Player already authorized");
return;
}
var key = reader.ReadString();
var playerName = reader.ReadString();
var additionalData = reader.ReadData(reader.Size);
context.LobbyPlayer.Name = playerName;
context.LobbyPlayer.AdditionalData = additionalData.ToArray();
context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized;
var playerId = context.LobbyPlayer.Id;
writer.Clear();
writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
writer.WriteString(playerId);
writer.WriteString(playerName);
var sendData = writer.ToArray();
context.Connection.ReliableChannel.Send(sendData);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} authorized");
}
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Game;
namespace Ragon.Core.Handlers;
public sealed class EntityCreateHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(context.RoomPlayer, entityType, 0, eventAuthority);
for (var i = 0; i < propertiesCount; i++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
var entityPayload = reader.ReadData(reader.Size);
entity.SetPayload(entityPayload.ToArray());
context.Room.AttachEntity(context.RoomPlayer, entity);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
}
}
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using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityDestroyHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var entityId = reader.ReadUShort();
if (context.Room.Entities.TryGetValue(entityId, out var entity))
{
var player = context.RoomPlayer;
var payload = reader.ReadData(reader.Size);
context.Room.DetachEntity(player, entity, Array.Empty<byte>());
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} destoyed entity {entity.Id}");
}
}
}
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using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityEventHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var player = context.RoomPlayer;
var room = context.Room;
var entityId = reader.ReadUShort();
if (!room.Entities.TryGetValue(entityId, out var ent))
{
_logger.Warn($"Entity not found for event with Id {entityId}");
return;
}
var eventId = reader.ReadUShort();
var eventMode = (RagonReplicationMode) reader.ReadByte();
var targetMode = (RagonTarget) reader.ReadByte();
var payloadData = reader.ReadData(reader.Size);
var targetPlayerPeerId = reader.ReadUShort();
if (targetMode == RagonTarget.Player && context.Room.Players.TryGetValue(targetPlayerPeerId, out var targetPlayer))
{
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
ReadOnlySpan<byte> payload = payloadRaw;
payloadData.CopyTo(payloadRaw);
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
ent.ReplicateEvent(player, eventId, payload, eventMode, targetPlayer);
}
else
{
Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
ReadOnlySpan<byte> payload = payloadRaw;
payloadData.CopyTo(payloadRaw);
_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
ent.ReplicateEvent(player, eventId, payload, eventMode, targetMode);
}
}
}
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using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class EntityStateHandler: IHandler
{
private ILogger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var room = context.Room;
var entitiesCount = reader.ReadUShort();
for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
{
var entityId = reader.ReadUShort();
if (room.Entities.TryGetValue(entityId, out var entity))
{
entity.State.Read(reader);
room.Track(entity);
}
else
{
_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
}
}
}
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class CreateHandler: IHandler
{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
return;
}
var custom = reader.ReadBool();
var roomId = Guid.NewGuid().ToString();
if (custom)
{
roomId = reader.ReadString();
if (context.Lobby.FindRoomById(roomId, out _))
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room with id {roomId} already exists");
var sendData = writer.ToArray();
context.Connection.ReliableChannel.Send(sendData);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
return;
}
}
_roomParameters.Deserialize(reader);
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
var room = new Room(roomId, information, new PluginBase());
room.AddPlayer(roomPlayer);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = room;
context.RoomPlayer = roomPlayer;
context.Lobby.Persist(room);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
JoinSuccess(roomPlayer, room, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.ReliableChannel.Send(sendData);
}
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class JoinHandler : IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var roomId = reader.ReadString();
var lobbyPlayer = context.LobbyPlayer;
if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
{
JoinFailed(lobbyPlayer, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
return;
}
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = existsRoom;
context.RoomPlayer = roomPlayer;
existsRoom.AddPlayer(roomPlayer);
JoinSuccess(roomPlayer, existsRoom, writer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.ReliableChannel.Send(sendData);
}
private void JoinFailed(LobbyPlayer player, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_FAILED);
writer.WriteString($"Room not exists");
var sendData = writer.ToArray();
player.Connection.ReliableChannel.Send(sendData);
}
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class JoinOrCreateHandler : IHandler
{
private RagonRoomParameters _roomParameters = new();
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
{
_logger.Warn("Player not authorized for this request");
return;
}
var roomId = Guid.NewGuid().ToString();
var lobbyPlayer = context.LobbyPlayer;
_roomParameters.Deserialize(reader);
if (context.Lobby.FindRoomByMap(_roomParameters.Map, out var existsRoom))
{
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = existsRoom;
context.RoomPlayer = roomPlayer;
existsRoom.AddPlayer(roomPlayer);
JoinSuccess(roomPlayer, existsRoom, writer);
}
else
{
var information = new RoomInformation()
{
Map = _roomParameters.Map,
Max = _roomParameters.Max,
Min = _roomParameters.Min,
};
var room = new Room(roomId, information, new PluginBase());
context.Lobby.Persist(room);
var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
room.AddPlayer(roomPlayer);
context.Room?.RemovePlayer(context.RoomPlayer);
context.Room = room;
context.RoomPlayer = roomPlayer;
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
JoinSuccess(roomPlayer, room, writer);
}
}
private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort) room.Info.Min);
writer.WriteUShort((ushort) room.Info.Max);
writer.WriteString(room.Info.Map);
var sendData = writer.ToArray();
player.Connection.ReliableChannel.Send(sendData);
_logger.Trace($"Joined to room {room.Id}");
}
}
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using NLog;
using Ragon.Common;
namespace Ragon.Core.Handlers;
public sealed class LeaveHandler: IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
var room = context.Room;
var roomPlayer = context.RoomPlayer;
if (room != null)
{
context.Room?.RemovePlayer(roomPlayer);
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} leaved from {room.Id}");
}
}
}
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using NLog;
using Ragon.Common;
using Ragon.Core.Game;
using Ragon.Core.Lobby;
namespace Ragon.Core.Handlers;
public sealed class SceneLoadedHandler : IHandler
{
private Logger _logger = LogManager.GetCurrentClassLogger();
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
{
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
return;
var owner = context.Room.Owner;
var player = context.RoomPlayer;
var room = context.Room;
if (player == owner)
{
var statics = reader.ReadUShort();
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
{
var entityType = reader.ReadUShort();
var eventAuthority = (RagonAuthority) reader.ReadByte();
var staticId = reader.ReadUShort();
var propertiesCount = reader.ReadUShort();
var entity = new Entity(player, entityType, staticId, eventAuthority);
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
{
var propertyType = reader.ReadBool();
var propertySize = reader.ReadUShort();
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
}
room.AttachEntity(player, entity);
}
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
room.WaitPlayersList.Add(player);
foreach (var roomPlayer in room.WaitPlayersList)
{
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
roomPlayer.SetReady();
}
room.UpdateReadyPlayerList();
DispatchSnapshot(room, room.WaitPlayersList, writer);
room.WaitPlayersList.Clear();
}
else if (owner.IsLoaded)
{
player.SetReady();
DispatchPlayerJoinExcludePlayer(room, player, writer);
room.UpdateReadyPlayerList();
DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
foreach (var entity in room.EntityList)
entity.RestoreBufferedEvents(player, writer);
}
else
{
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
room.WaitPlayersList.Add(player);
}
}
private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
var sendData = writer.ToArray();
foreach (var awaiter in room.ReadyPlayersList)
{
if (awaiter != roomPlayer)
awaiter.Connection.ReliableChannel.Send(sendData);
}
}
private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
{
writer.Clear();
writer.WriteOperation(RagonOperation.SNAPSHOT);
writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
foreach (var roomPlayer in room.ReadyPlayersList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
}
var dynamicEntities = room.DynamicEntitiesList;
var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
writer.WriteUShort(dynamicEntitiesCount);
foreach (var entity in dynamicEntities)
entity.State.Snapshot(writer);
var staticEntities = room.StaticEntitiesList;
var staticEntitiesCount = (ushort) staticEntities.Count;
writer.WriteUShort(staticEntitiesCount);
foreach (var entity in staticEntities)
entity.State.Snapshot(writer);
var sendData = writer.ToArray();
foreach (var player in receviersList)
player.Connection.ReliableChannel.Send(sendData);
}
}