wip
This commit is contained in:
@@ -0,0 +1,8 @@
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using Ragon.Common;
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namespace Ragon.Core;
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public interface IHandler
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{
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer);
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}
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@@ -0,0 +1,39 @@
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class AuthHandler: IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Authorized)
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{
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_logger.Warn("Player already authorized");
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return;
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}
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var key = reader.ReadString();
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var playerName = reader.ReadString();
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var additionalData = reader.ReadData(reader.Size);
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context.LobbyPlayer.Name = playerName;
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context.LobbyPlayer.AdditionalData = additionalData.ToArray();
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context.LobbyPlayer.Status = LobbyPlayerStatus.Authorized;
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var playerId = context.LobbyPlayer.Id;
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writer.Clear();
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writer.WriteOperation(RagonOperation.AUTHORIZED_SUCCESS);
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writer.WriteString(playerId);
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writer.WriteString(playerName);
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var sendData = writer.ToArray();
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context.Connection.ReliableChannel.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} authorized");
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}
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}
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@@ -0,0 +1,32 @@
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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namespace Ragon.Core.Handlers;
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public sealed class EntityCreateHandler: IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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var entityType = reader.ReadUShort();
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var eventAuthority = (RagonAuthority) reader.ReadByte();
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var propertiesCount = reader.ReadUShort();
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var entity = new Entity(context.RoomPlayer, entityType, 0, eventAuthority);
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for (var i = 0; i < propertiesCount; i++)
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{
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var propertyType = reader.ReadBool();
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var propertySize = reader.ReadUShort();
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entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
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}
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var entityPayload = reader.ReadData(reader.Size);
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entity.SetPayload(entityPayload.ToArray());
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context.Room.AttachEntity(context.RoomPlayer, entity);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} created entity {entity.Id}:{entity.Type}");
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}
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}
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@@ -0,0 +1,21 @@
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using NLog;
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using Ragon.Common;
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namespace Ragon.Core.Handlers;
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public sealed class EntityDestroyHandler: IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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var entityId = reader.ReadUShort();
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if (context.Room.Entities.TryGetValue(entityId, out var entity))
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{
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var player = context.RoomPlayer;
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var payload = reader.ReadData(reader.Size);
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context.Room.DetachEntity(player, entity, Array.Empty<byte>());
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} destoyed entity {entity.Id}");
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}
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}
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}
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@@ -0,0 +1,47 @@
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using NLog;
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using Ragon.Common;
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namespace Ragon.Core.Handlers;
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public sealed class EntityEventHandler: IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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var player = context.RoomPlayer;
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var room = context.Room;
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var entityId = reader.ReadUShort();
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if (!room.Entities.TryGetValue(entityId, out var ent))
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{
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_logger.Warn($"Entity not found for event with Id {entityId}");
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return;
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}
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var eventId = reader.ReadUShort();
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var eventMode = (RagonReplicationMode) reader.ReadByte();
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var targetMode = (RagonTarget) reader.ReadByte();
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var payloadData = reader.ReadData(reader.Size);
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var targetPlayerPeerId = reader.ReadUShort();
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if (targetMode == RagonTarget.Player && context.Room.Players.TryGetValue(targetPlayerPeerId, out var targetPlayer))
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{
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Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
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ReadOnlySpan<byte> payload = payloadRaw;
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payloadData.CopyTo(payloadRaw);
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_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
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ent.ReplicateEvent(player, eventId, payload, eventMode, targetPlayer);
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}
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else
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{
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Span<byte> payloadRaw = stackalloc byte[payloadData.Length];
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ReadOnlySpan<byte> payload = payloadRaw;
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payloadData.CopyTo(payloadRaw);
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_logger.Trace($"Event {eventId} Payload: {payloadData.Length} to {targetMode}");
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ent.ReplicateEvent(player, eventId, payload, eventMode, targetMode);
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}
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}
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}
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@@ -0,0 +1,28 @@
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using NLog;
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using Ragon.Common;
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namespace Ragon.Core.Handlers;
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public sealed class EntityStateHandler: IHandler
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{
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private ILogger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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var room = context.Room;
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var entitiesCount = reader.ReadUShort();
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for (var entityIndex = 0; entityIndex < entitiesCount; entityIndex++)
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{
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var entityId = reader.ReadUShort();
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if (room.Entities.TryGetValue(entityId, out var entity))
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{
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entity.State.Read(reader);
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room.Track(entity);
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}
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else
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{
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_logger.Error($"Entity with Id {entityId} not found, replication interrupted");
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}
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}
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}
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}
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@@ -0,0 +1,82 @@
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class CreateHandler: IHandler
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{
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private RagonRoomParameters _roomParameters = new();
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
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{
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_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
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return;
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}
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var custom = reader.ReadBool();
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var roomId = Guid.NewGuid().ToString();
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if (custom)
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{
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roomId = reader.ReadString();
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if (context.Lobby.FindRoomById(roomId, out _))
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_FAILED);
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writer.WriteString($"Room with id {roomId} already exists");
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var sendData = writer.ToArray();
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context.Connection.ReliableChannel.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
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return;
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}
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}
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_roomParameters.Deserialize(reader);
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var information = new RoomInformation()
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{
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Map = _roomParameters.Map,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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var room = new Room(roomId, information, new PluginBase());
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room.AddPlayer(roomPlayer);
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context.Room?.RemovePlayer(context.RoomPlayer);
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context.Room = room;
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context.RoomPlayer = roomPlayer;
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context.Lobby.Persist(room);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
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JoinSuccess(roomPlayer, room, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
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}
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private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.Info.Min);
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writer.WriteUShort((ushort) room.Info.Max);
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writer.WriteString(room.Info.Map);
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var sendData = writer.ToArray();
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player.Connection.ReliableChannel.Send(sendData);
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}
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}
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@@ -0,0 +1,62 @@
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class JoinHandler : IHandler
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{
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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var roomId = reader.ReadString();
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var lobbyPlayer = context.LobbyPlayer;
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if (!context.Lobby.FindRoomById(roomId, out var existsRoom))
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{
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JoinFailed(lobbyPlayer, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} failed to join room {roomId}");
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return;
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}
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var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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context.Room?.RemovePlayer(context.RoomPlayer);
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context.Room = existsRoom;
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context.RoomPlayer = roomPlayer;
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existsRoom.AddPlayer(roomPlayer);
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JoinSuccess(roomPlayer, existsRoom, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
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}
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private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.Info.Min);
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writer.WriteUShort((ushort) room.Info.Max);
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writer.WriteString(room.Info.Map);
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var sendData = writer.ToArray();
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player.Connection.ReliableChannel.Send(sendData);
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}
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private void JoinFailed(LobbyPlayer player, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_FAILED);
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writer.WriteString($"Room not exists");
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var sendData = writer.ToArray();
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player.Connection.ReliableChannel.Send(sendData);
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}
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}
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@@ -0,0 +1,79 @@
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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class JoinOrCreateHandler : IHandler
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{
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private RagonRoomParameters _roomParameters = new();
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private Logger _logger = LogManager.GetCurrentClassLogger();
|
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|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
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{
|
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
|
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{
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_logger.Warn("Player not authorized for this request");
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return;
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}
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var roomId = Guid.NewGuid().ToString();
|
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var lobbyPlayer = context.LobbyPlayer;
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_roomParameters.Deserialize(reader);
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if (context.Lobby.FindRoomByMap(_roomParameters.Map, out var existsRoom))
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{
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var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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context.Room?.RemovePlayer(context.RoomPlayer);
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context.Room = existsRoom;
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context.RoomPlayer = roomPlayer;
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existsRoom.AddPlayer(roomPlayer);
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JoinSuccess(roomPlayer, existsRoom, writer);
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}
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else
|
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{
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var information = new RoomInformation()
|
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{
|
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Map = _roomParameters.Map,
|
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Max = _roomParameters.Max,
|
||||
Min = _roomParameters.Min,
|
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};
|
||||
|
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var room = new Room(roomId, information, new PluginBase());
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context.Lobby.Persist(room);
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var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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room.AddPlayer(roomPlayer);
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context.Room?.RemovePlayer(context.RoomPlayer);
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context.Room = room;
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context.RoomPlayer = roomPlayer;
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
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JoinSuccess(roomPlayer, room, writer);
|
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}
|
||||
}
|
||||
|
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private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
|
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
|
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writer.WriteString(player.Id);
|
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writer.WriteString(room.Owner.Id);
|
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writer.WriteUShort((ushort) room.Info.Min);
|
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writer.WriteUShort((ushort) room.Info.Max);
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writer.WriteString(room.Info.Map);
|
||||
|
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var sendData = writer.ToArray();
|
||||
player.Connection.ReliableChannel.Send(sendData);
|
||||
|
||||
_logger.Trace($"Joined to room {room.Id}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
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||||
using NLog;
|
||||
using Ragon.Common;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class LeaveHandler: IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
var room = context.Room;
|
||||
var roomPlayer = context.RoomPlayer;
|
||||
if (room != null)
|
||||
{
|
||||
context.Room?.RemovePlayer(roomPlayer);
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} leaved from {room.Id}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
using NLog;
|
||||
using Ragon.Common;
|
||||
using Ragon.Core.Game;
|
||||
using Ragon.Core.Lobby;
|
||||
|
||||
namespace Ragon.Core.Handlers;
|
||||
|
||||
public sealed class SceneLoadedHandler : IHandler
|
||||
{
|
||||
private Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
|
||||
{
|
||||
if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
|
||||
return;
|
||||
|
||||
var owner = context.Room.Owner;
|
||||
var player = context.RoomPlayer;
|
||||
var room = context.Room;
|
||||
|
||||
if (player == owner)
|
||||
{
|
||||
var statics = reader.ReadUShort();
|
||||
for (var staticIndex = 0; staticIndex < statics; staticIndex++)
|
||||
{
|
||||
var entityType = reader.ReadUShort();
|
||||
var eventAuthority = (RagonAuthority) reader.ReadByte();
|
||||
var staticId = reader.ReadUShort();
|
||||
var propertiesCount = reader.ReadUShort();
|
||||
|
||||
var entity = new Entity(player, entityType, staticId, eventAuthority);
|
||||
for (var propertyIndex = 0; propertyIndex < propertiesCount; propertyIndex++)
|
||||
{
|
||||
var propertyType = reader.ReadBool();
|
||||
var propertySize = reader.ReadUShort();
|
||||
entity.State.AddProperty(new EntityStateProperty(propertySize, propertyType));
|
||||
}
|
||||
|
||||
room.AttachEntity(player, entity);
|
||||
}
|
||||
|
||||
_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} loaded with {statics} scene entities");
|
||||
|
||||
room.WaitPlayersList.Add(player);
|
||||
|
||||
foreach (var roomPlayer in room.WaitPlayersList)
|
||||
{
|
||||
DispatchPlayerJoinExcludePlayer(room, roomPlayer, writer);
|
||||
|
||||
roomPlayer.SetReady();
|
||||
}
|
||||
|
||||
room.UpdateReadyPlayerList();
|
||||
|
||||
DispatchSnapshot(room, room.WaitPlayersList, writer);
|
||||
|
||||
room.WaitPlayersList.Clear();
|
||||
}
|
||||
else if (owner.IsLoaded)
|
||||
{
|
||||
player.SetReady();
|
||||
|
||||
DispatchPlayerJoinExcludePlayer(room, player, writer);
|
||||
|
||||
room.UpdateReadyPlayerList();
|
||||
|
||||
DispatchSnapshot(room, new List<RoomPlayer>() { player }, writer);
|
||||
|
||||
foreach (var entity in room.EntityList)
|
||||
entity.RestoreBufferedEvents(player, writer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_logger.Trace($"Player {player.Connection.Id}|{context.LobbyPlayer.Name} waiting owner of room");
|
||||
room.WaitPlayersList.Add(player);
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchPlayerJoinExcludePlayer(Room room, RoomPlayer roomPlayer, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.PLAYER_JOINED);
|
||||
writer.WriteUShort(roomPlayer.Connection.Id);
|
||||
writer.WriteString(roomPlayer.Id);
|
||||
writer.WriteString(roomPlayer.Name);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
foreach (var awaiter in room.ReadyPlayersList)
|
||||
{
|
||||
if (awaiter != roomPlayer)
|
||||
awaiter.Connection.ReliableChannel.Send(sendData);
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchSnapshot(Room room, List<RoomPlayer> receviersList, RagonSerializer writer)
|
||||
{
|
||||
writer.Clear();
|
||||
writer.WriteOperation(RagonOperation.SNAPSHOT);
|
||||
writer.WriteUShort((ushort) room.ReadyPlayersList.Count);
|
||||
foreach (var roomPlayer in room.ReadyPlayersList)
|
||||
{
|
||||
writer.WriteUShort(roomPlayer.Connection.Id);
|
||||
writer.WriteString(roomPlayer.Id);
|
||||
writer.WriteString(roomPlayer.Name);
|
||||
}
|
||||
|
||||
var dynamicEntities = room.DynamicEntitiesList;
|
||||
var dynamicEntitiesCount = (ushort) dynamicEntities.Count;
|
||||
writer.WriteUShort(dynamicEntitiesCount);
|
||||
foreach (var entity in dynamicEntities)
|
||||
entity.State.Snapshot(writer);
|
||||
|
||||
var staticEntities = room.StaticEntitiesList;
|
||||
var staticEntitiesCount = (ushort) staticEntities.Count;
|
||||
writer.WriteUShort(staticEntitiesCount);
|
||||
foreach (var entity in staticEntities)
|
||||
entity.State.Snapshot(writer);
|
||||
|
||||
var sendData = writer.ToArray();
|
||||
foreach (var player in receviersList)
|
||||
player.Connection.ReliableChannel.Send(sendData);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user