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using NLog;
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using Ragon.Common;
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using Ragon.Core.Game;
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using Ragon.Core.Lobby;
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namespace Ragon.Core.Handlers;
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public sealed class CreateHandler: IHandler
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{
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private RagonRoomParameters _roomParameters = new();
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private Logger _logger = LogManager.GetCurrentClassLogger();
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public void Handle(PlayerContext context, RagonSerializer reader, RagonSerializer writer)
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{
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if (context.LobbyPlayer.Status == LobbyPlayerStatus.Unauthorized)
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{
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_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
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return;
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}
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var custom = reader.ReadBool();
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var roomId = Guid.NewGuid().ToString();
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if (custom)
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{
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roomId = reader.ReadString();
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if (context.Lobby.FindRoomById(roomId, out _))
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_FAILED);
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writer.WriteString($"Room with id {roomId} already exists");
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var sendData = writer.ToArray();
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context.Connection.ReliableChannel.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} join failed to room {roomId}, room already exist");
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return;
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}
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}
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_roomParameters.Deserialize(reader);
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var information = new RoomInformation()
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{
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Map = _roomParameters.Map,
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Max = _roomParameters.Max,
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Min = _roomParameters.Min,
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};
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RoomPlayer(lobbyPlayer.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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var room = new Room(roomId, information, new PluginBase());
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room.AddPlayer(roomPlayer);
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context.Room?.RemovePlayer(context.RoomPlayer);
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context.Room = room;
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context.RoomPlayer = roomPlayer;
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context.Lobby.Persist(room);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} create room {room.Id} {information}");
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JoinSuccess(roomPlayer, room, writer);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to room {room.Id}");
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}
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private void JoinSuccess(RoomPlayer player, Room room, RagonSerializer writer)
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort) room.Info.Min);
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writer.WriteUShort((ushort) room.Info.Max);
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writer.WriteString(room.Info.Map);
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var sendData = writer.ToArray();
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player.Connection.ReliableChannel.Send(sendData);
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}
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}
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