refactor: entity structure changes
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@@ -4,8 +4,21 @@ namespace Ragon.Core.Game;
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public class EntityEvent
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{
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public ushort PeerId { get; set; }
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public ushort EventId { get; set; }
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public byte[] EventData { get; set; }
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public RagonTarget Target { set; get; }
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public RoomPlayer Invoker { get; private set; }
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public ushort EventId { get; private set; }
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public byte[] EventData { get; private set; }
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public RagonTarget Target { set; private get; }
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public EntityEvent(
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RoomPlayer invoker,
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ushort eventId,
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byte[] payload,
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RagonTarget target
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)
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{
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Invoker = invoker;
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EventId = eventId;
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EventData = payload;
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Target = target;
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}
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}
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