feat: room properties ready, player properties wip
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@@ -0,0 +1,54 @@
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using Ragon.Protocol;
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namespace Ragon.Client
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{
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public class RagonUserData
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{
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public byte[] this[string key]
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{
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get => _properties[key];
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set
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{
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_properties[key] = value;
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_dirty = true;
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}
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}
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public bool Dirty => _dirty;
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private bool _dirty = false;
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private readonly Dictionary<string, byte[]> _properties = new();
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public RagonUserData()
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{
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}
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internal void Read(RagonBuffer buffer)
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{
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_properties.Clear();
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var len = buffer.ReadUShort();
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for (int i = 0; i < len; i++)
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{
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var key = buffer.ReadString();
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var valueSize = buffer.ReadUShort();
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var value = buffer.ReadBytes(valueSize);
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_properties[key] = value;
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}
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}
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internal void Write(RagonBuffer buffer)
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{
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buffer.WriteUShort((ushort)_properties.Count);
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foreach (var property in _properties)
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{
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buffer.WriteString(property.Key);
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buffer.WriteUShort((ushort) property.Value.Length);
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buffer.WriteBytes(property.Value);
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}
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_dirty = false;
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}
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}
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}
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