feat: player/room user data now available on joined event
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@@ -39,8 +39,6 @@ public struct RoomParameters
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internal class JoinSuccessHandler : IHandler
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{
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private readonly RagonListenerList _listenerList;
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private readonly RagonPlayerCache _playerCache;
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private readonly RagonEntityCache _entityCache;
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@@ -62,19 +60,39 @@ internal class JoinSuccessHandler : IHandler
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public void Handle(RagonBuffer reader)
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{
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var roomId = reader.ReadString();
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var localId = reader.ReadString();
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var ownerId = reader.ReadString();
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var min = reader.ReadUShort();
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var max = reader.ReadUShort();
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var sceneName = reader.ReadString();
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var localId = reader.ReadString();
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var ownerId = reader.ReadString();
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_playerCache.SetOwnerAndLocal(ownerId, localId);
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var scene = new RagonScene(_client, _playerCache, _entityCache, sceneName);
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var roomInfo = new RoomParameters(roomId, localId, ownerId, min, max);
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var room = new RagonRoom(_client, _entityCache, _playerCache, roomInfo, scene);
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_playerCache.SetOwnerAndLocal(ownerId, localId);
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_client.AssignRoom(room);
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room.UserData.Read(reader);
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var playersCount = reader.ReadUShort();
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RagonLog.Trace("Players: " + playersCount);
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for (var i = 0; i < playersCount; i++)
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{
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var playerPeerId = reader.ReadUShort();
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var playerId = reader.ReadString();
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var playerName = reader.ReadString();
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var player = _playerCache.AddPlayer(playerPeerId, playerId, playerName);
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player.UserData.Read(reader);
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RagonLog.Trace($"Player {playerPeerId} - {playerId} - {playerName}");
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}
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_client.AssignRoom(room);
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_client.SetStatus(RagonStatus.ROOM);
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_listenerList.OnJoined();
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_listenerList.OnSceneRequest(sceneName);
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}
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}
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