feat: player/room user data now available on joined event

This commit is contained in:
2024-05-12 10:57:46 +03:00
parent a9e6a3e853
commit 646744c9a1
26 changed files with 328 additions and 143 deletions
@@ -75,7 +75,7 @@ public sealed class RoomCreateOperation : BaseOperation
};
var lobbyPlayer = context.LobbyPlayer;
var roomPlayer = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
var room = new RagonRoom(roomId, information, roomPlugin);
@@ -103,11 +103,23 @@ public sealed class RoomCreateOperation : BaseOperation
writer.Clear();
writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
writer.WriteString(room.Id);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
writer.WriteUShort((ushort)room.PlayerMin);
writer.WriteUShort((ushort)room.PlayerMax);
writer.WriteString(room.Scene);
writer.WriteString(player.Id);
writer.WriteString(room.Owner.Id);
room.UserData.Snapshot(writer);
writer.WriteUShort((ushort)room.PlayerList.Count);
foreach (var roomPlayer in room.PlayerList)
{
writer.WriteUShort(roomPlayer.Connection.Id);
writer.WriteString(roomPlayer.Id);
writer.WriteString(roomPlayer.Name);
roomPlayer.Context.UserData.Snapshot(writer);
}
var sendData = writer.ToArray();
player.Connection.Reliable.Send(sendData);