feat: player/room user data now available on joined event
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@@ -75,7 +75,7 @@ public sealed class RoomCreateOperation : BaseOperation
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};
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var lobbyPlayer = context.LobbyPlayer;
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var roomPlayer = new RagonRoomPlayer(context.Connection, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlayer = new RagonRoomPlayer(context, lobbyPlayer.Id, lobbyPlayer.Name);
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var roomPlugin = _serverPlugin.CreateRoomPlugin(information);
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var room = new RagonRoom(roomId, information, roomPlugin);
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@@ -103,11 +103,23 @@ public sealed class RoomCreateOperation : BaseOperation
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writer.Clear();
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writer.WriteOperation(RagonOperation.JOIN_SUCCESS);
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writer.WriteString(room.Id);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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writer.WriteUShort((ushort)room.PlayerMin);
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writer.WriteUShort((ushort)room.PlayerMax);
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writer.WriteString(room.Scene);
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writer.WriteString(player.Id);
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writer.WriteString(room.Owner.Id);
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room.UserData.Snapshot(writer);
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writer.WriteUShort((ushort)room.PlayerList.Count);
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foreach (var roomPlayer in room.PlayerList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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roomPlayer.Context.UserData.Snapshot(writer);
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}
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var sendData = writer.ToArray();
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player.Connection.Reliable.Send(sendData);
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