feat: player/room user data now available on joined event
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@@ -42,16 +42,9 @@ public sealed class RoomUserDataOperation : BaseOperation
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_logger.Warn($"Player {context.Connection.Id} not authorized for this request");
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return;
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}
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var roomUserData = Reader.ReadBytes(Reader.Capacity);
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if (roomUserData.Length > _userDataLimit)
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{
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_logger.Warn("Room user data is too big");
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return;
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}
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var room = context.Room;
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if (room != null)
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room.UserData.Data = roomUserData;
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room.UserData.Read(Reader);
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}
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}
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