feat: player/room user data now available on joined event
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@@ -143,13 +143,6 @@ public sealed class SceneLoadedOperation : BaseOperation
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{
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writer.Clear();
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writer.WriteOperation(RagonOperation.SNAPSHOT);
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writer.WriteUShort((ushort)room.ReadyPlayersList.Count);
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foreach (var roomPlayer in room.ReadyPlayersList)
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{
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writer.WriteUShort(roomPlayer.Connection.Id);
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writer.WriteString(roomPlayer.Id);
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writer.WriteString(roomPlayer.Name);
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}
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var dynamicEntities = room.DynamicEntitiesList;
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var dynamicEntitiesCount = (ushort)dynamicEntities.Count;
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