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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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namespace Ragon.Client.Replication;
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internal class SceneLoadHandler
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{
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private readonly RagonClient _client;
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private readonly RagonListenerList _listenerList;
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public SceneLoadHandler(
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RagonClient ragonClient,
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RagonListenerList listenerList
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)
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{
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_client = ragonClient;
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_listenerList = listenerList;
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}
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public void Handle(RagonBuffer reader)
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{
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var sceneName = reader.ReadString();
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var room = _client.Room;
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room.Cleanup();
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room.Update(sceneName);
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// _listenerList.OnSceneRequest(sceneName);
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}
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}
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