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/*
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* Copyright 2023-2024 Eduard Kargin <kargin.eduard@gmail.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Ragon.Protocol;
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using Ragon.Server.IO;
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using Ragon.Server.Logging;
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namespace Ragon.Server.Handler;
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public sealed class EntityOwnershipOperation : BaseOperation
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{
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private readonly IRagonLogger _logger = LoggerManager.GetLogger(nameof(EntityOwnershipOperation));
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public EntityOwnershipOperation(RagonStream reader, RagonStream writer) : base(reader, writer)
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{
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}
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public override void Handle(RagonContext context, NetworkChannel channel)
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{
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var currentOwner = context.RoomPlayer;
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var room = context.Room;
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var entityId = Reader.ReadUShort();
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var playerPeerId = Reader.ReadUShort();
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// if (!room.Entities.TryGetValue(entityId, out var entity))
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// {
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// _logger.Error($"Entity not found with id {entityId}");
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// return;
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// }
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// if (entity.Owner.Connection.Id != currentOwner.Connection.Id)
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// {
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// _logger.Error($"Player not owner of entity with id {entityId}");
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// return;
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// }
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if (!room.Players.TryGetValue(playerPeerId, out var nextOwner))
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{
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_logger.Error($"Player not found with id {playerPeerId}");
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return;
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}
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// currentOwner.Entities.Remove(entity);
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// nextOwner.Entities.Add(entity);
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//
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// entity.Attach(nextOwner);
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//
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// _logger.Trace($"Entity {entity.Id} next owner {nextOwner.Connection.Id}");
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//
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// Writer.Clear();
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// Writer.WriteOperation(RagonOperation.OWNERSHIP_ENTITY_CHANGED);
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// Writer.WriteUShort(playerPeerId);
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// Writer.WriteUShort(1);
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// Writer.WriteUShort(entity.Id);
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//
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// var sendData = Writer.ToArray();
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// foreach (var player in room.PlayerList)
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// player.Connection.Reliable.Send(sendData);
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}
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}
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