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@@ -40,6 +40,11 @@ public sealed class SceneLoadedOperation : BaseOperation
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var owner = context.Room.Owner;
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var player = context.RoomPlayer;
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var room = context.Room;
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if (player.IsLoaded)
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{
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_logger.Warn($"Player {player.Name}:{player.Connection.Id} already ready");
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return;
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}
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if (player == owner)
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{
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