feat: improved server plugin api
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@@ -49,7 +49,6 @@ public sealed class RoomJoinOperation : BaseOperation
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JoinSuccess(context, existsRoom, Writer);
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existsRoom.RestoreBufferedEvents(player);
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existsRoom.Plugin.OnPlayerJoined(player);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} joined to {existsRoom.Id}");
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