feat: allow control replication via code, fix null owner on OnEntityCreated
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@@ -57,11 +57,11 @@ internal class EntityCreateHandler : IHandler
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var hasAuthority = _playerCache.Local.Id == player.Id;
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var entity = _entityCache.TryGetEntity(attachId, entityType, 0, entityId, hasAuthority, out var hasCreated);
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entity.AttachPayload(payload);
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entity.Prepare(_client, entityId, entityType, hasAuthority, player, payload);
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if (hasCreated)
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_entityListener.OnEntityCreated(entity);
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entity.Attach(_client, entityId, entityType, hasAuthority, player);
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entity.Attach();
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}
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}
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