feat: websockets
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@@ -32,7 +32,7 @@ public sealed class AuthorizationHandler: IHandler
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writer.WriteString(playerName);
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var sendData = writer.ToArray();
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context.Connection.ReliableChannel.Send(sendData);
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context.Connection.Reliable.Send(sendData);
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_logger.Trace($"Player {context.Connection.Id}|{context.LobbyPlayer.Name} authorized");
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}
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