feat: websockets
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@@ -88,7 +88,7 @@ public sealed class SceneLoadedHandler : IHandler
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foreach (var awaiter in room.ReadyPlayersList)
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{
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if (awaiter != roomPlayer)
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awaiter.Connection.ReliableChannel.Send(sendData);
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awaiter.Connection.Reliable.Send(sendData);
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}
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}
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@@ -118,6 +118,6 @@ public sealed class SceneLoadedHandler : IHandler
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var sendData = writer.ToArray();
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foreach (var player in receviersList)
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player.Connection.ReliableChannel.Send(sendData);
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player.Connection.Reliable.Send(sendData);
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}
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}
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