feat: websockets
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{
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"serverKey": "defaultkey",
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"serverType": "websocket",
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"serverTickRate": 20,
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"gameProtocol": "1.0.0",
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"port": 5000,
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"limitConnections": 4095,
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"limitPlayersPerRoom": 20,
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"limitRooms": 200
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}
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